SteamRSS
07-30-2025, 09:27 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing Engineer audio for the Taunt: The Final Score
Fixed an issue with props and team colors when taunting with Australium weapons
Updated the Le Morne Uniforme to fix some clipping problems
Updated the Kapitan's Kaftan to hide the Heavy's bullets
Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
Updated the Esprit De Corps to improve the rigging
Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
Updated/Added some tournament medals
Updated the Fat Friar
Improved rig
Adjusted mesh to compensate for lack of bullets bodygroup
Removed misplaced ambient occlusion and light generators from the texture
Removed normal map artifacts
Updated backpack icon to represent above changes
Updated pl_citadel
Adjusted payload collision
Reduced radius of payload spawn exit explosion
Updated various decorative particles to not render on low graphics settings
Updated pl_odyssey
Added 60 seconds to the round timer when the final control point is activated
Fixed some projectiles colliding with the bounding box of func_brush entities
Visual fixes and adjustments
Updated koth_blowout
Added Experimental Cage around the maps central Blowout Preventer
This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
Improved Optimization
Fixed kill trigger delay in finale sequence
Fixed some Unintended Sightlines
Improved Detailing and Visual Clarity in some areas
Updated koth_boardwalk
Fixed being able to smuggle enemy Spies into spawn
Reduced ambient soundscape music
Added new voice lines for the Barker
Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
Fixed visible nodraw under the shoreline boardwalk
Updated cp_cargo
Added bullet block to prevent Red from being able to shoot into blue spawn
Added bullet block to the last point wires
Fixed the setupgoal text
Extended the fence next to red spawn slightly
Updated cp_fortezza
Added more cover to Last
Added defensive hold for Engineer's holding valley between A and B
Rebalanced pickups in some areas
Lighting improvements
Reduced file size of the map
Updated koth_demolition
Replaced pillars under the crane using the red texture with ones using the yellow texture
Fixed the HDR to allow so lights aren't super bright
Replaced the helicopters with ones not using the Yeti Park logo
Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
Updated the luxel scale in multiple places of the map
Replaced old blockbullets with new blockbullets for better footsteps sfx
Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
Added a mini ammo on the furnace rooms
Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
Improved the clipping on the spawn platforms to not allow stickies to stick mid air
Added a wooden sign pointing to the shortcut and long path
Added new signs that toggle depending on the state of the shortcut to help players navigate the map
Reworked the art pass inside the helipad platform
Added a new catwalk behind the furnace buildings to give players more routes on the map
Adjusted the stairs inside the office building
Clipped the open window inside the office building so demos can lob pipes through it
Moved a prop on BLU spawn to prevent it from clipping inside a floor light
Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
More... (https://store.steampowered.com/news/249654/)
Added missing Engineer audio for the Taunt: The Final Score
Fixed an issue with props and team colors when taunting with Australium weapons
Updated the Le Morne Uniforme to fix some clipping problems
Updated the Kapitan's Kaftan to hide the Heavy's bullets
Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
Updated the Esprit De Corps to improve the rigging
Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
Updated/Added some tournament medals
Updated the Fat Friar
Improved rig
Adjusted mesh to compensate for lack of bullets bodygroup
Removed misplaced ambient occlusion and light generators from the texture
Removed normal map artifacts
Updated backpack icon to represent above changes
Updated pl_citadel
Adjusted payload collision
Reduced radius of payload spawn exit explosion
Updated various decorative particles to not render on low graphics settings
Updated pl_odyssey
Added 60 seconds to the round timer when the final control point is activated
Fixed some projectiles colliding with the bounding box of func_brush entities
Visual fixes and adjustments
Updated koth_blowout
Added Experimental Cage around the maps central Blowout Preventer
This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
Improved Optimization
Fixed kill trigger delay in finale sequence
Fixed some Unintended Sightlines
Improved Detailing and Visual Clarity in some areas
Updated koth_boardwalk
Fixed being able to smuggle enemy Spies into spawn
Reduced ambient soundscape music
Added new voice lines for the Barker
Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
Fixed visible nodraw under the shoreline boardwalk
Updated cp_cargo
Added bullet block to prevent Red from being able to shoot into blue spawn
Added bullet block to the last point wires
Fixed the setupgoal text
Extended the fence next to red spawn slightly
Updated cp_fortezza
Added more cover to Last
Added defensive hold for Engineer's holding valley between A and B
Rebalanced pickups in some areas
Lighting improvements
Reduced file size of the map
Updated koth_demolition
Replaced pillars under the crane using the red texture with ones using the yellow texture
Fixed the HDR to allow so lights aren't super bright
Replaced the helicopters with ones not using the Yeti Park logo
Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
Updated the luxel scale in multiple places of the map
Replaced old blockbullets with new blockbullets for better footsteps sfx
Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
Added a mini ammo on the furnace rooms
Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
Improved the clipping on the spawn platforms to not allow stickies to stick mid air
Added a wooden sign pointing to the shortcut and long path
Added new signs that toggle depending on the state of the shortcut to help players navigate the map
Reworked the art pass inside the helipad platform
Added a new catwalk behind the furnace buildings to give players more routes on the map
Adjusted the stairs inside the office building
Clipped the open window inside the office building so demos can lob pipes through it
Moved a prop on BLU spawn to prevent it from clipping inside a floor light
Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
More... (https://store.steampowered.com/news/249654/)