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Pack
01-06-2006, 08:36 PM
Cap Increases
23 Dex
80 Hits
18 Pie
25 Power
5 Con

Statistics
Hits: 128/280
Con: 80/80
Pie: 102/93
Dex: 100/98

Resistances
Body: 23
Cold: 22
Heat: 23
Energy: 21
Matter: 5
Spirit: 25 (5)
Crush: 24 (2)
Slash: 29 (3)
Thrust: 25

Bonuses
Power Pool: 53
Healing Effectiveness: 24
Casting Speed: 10
Spell Range: 13
Spell Duration: 6
Buff Bonus: 6

Chest

Name: Snakelord Hauberk
Effect 1: 24 Piety
Effect 2: 24 Dexterity
Effect 3: 56 Hits
Effect 4: 8 Power Percentage Bonus
Effect 5: 2 Casting Speed Bonus

Arms
Name: Cleric Epic Arms
Effect 1: 15 Constitution
Effect 2: 6 Power Percentage Bonus
Effect 3: 7 Slash Resist
Effect 4: 5 Constitution Cap Increase
Effect 5: 6 Power Cap Increase
Effect 6: 5 Dexterity Cap Increase

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 9 Crush Resist - 99 polished Fiery Shielding
Gem 3: 9 Spirit Resist - 99 polished Vapor Shielding
Gem 4: 7 Cold Resist - 99 imperfect Icy Shielding
Utility: 64.67

Legs
Name: Cleric Epic Legs
Effect 1: 15 Dexterity
Effect 2: 6 Power Percentage Bonus
Effect 3: 7 Thrust Resist
Effect 4: 5 Piety Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 6 Power Cap Increase

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 5 Body Resist - 99 flawed Dusty Shielding
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 9 Heat Resist - 99 polished Heated Shielding
Utility: 62.67

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Dexterity - 99 perfect Vapor Essence
Gem 2: 7 Body Resist - 99 imperfect Dusty Shielding
Gem 3: 7 Energy Resist - 99 imperfect Light Shielding
Gem 4: 7 Thrust Resist - 99 imperfect Airy Shielding
Utility: 60.67

Right Hand
Name: Cleric Champ Weapon
Effect 1: 6 Power Percentage Bonus
Effect 2: 4 Casting Speed Bonus
Effect 3: 6 Healing Bonus
Effect 4: 4 Piety Cap Increase
Effect 5: 5 Power Cap Increase
Effect 6: 4 Spell Range Bonus
Effect 7: 4 Dexterity Cap Increase

Left Hand
Name: Golden Runed Defender (ML9)
Effect 1: 18 Acuity
Effect 2: 18 Constitution
Effect 3: 10 Healing Bonus
Effect 4: 2 Casting Speed Bonus
Effect 5: 6 Power Cap Increase

Neck
Name: Zahur Necklace
Effect 1: 8 Power Percentage Bonus
Effect 2: 5 Power Cap Increase
Effect 3: 6 Body Resist
Effect 4: 6 Spirit Resist
Effect 5: 6 Energy Resist

Cloak
Name: Cloak of the Zephyr
Effect 1: 15 Acuity
Effect 2: 8 Power Percentage Bonus
Effect 3: 2 Casting Speed Bonus
Effect 4: 5 Acuity Cap Increase
Effect 5: 8 Power Cap Increase

Jewel
Name: Artifact - Egg of Youth
Effect 1: 12 Acuity
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase

Belt
Name: Artifact - Jacinas Sash
Effect 1: 5 Power Percentage Bonus
Effect 2: 6 Buff Bonus
Effect 3: 6 Spell Duration Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range Bonus

Right Ring
Name: Demon Blood Ring
Effect 1: 6 Cold Resist
Effect 2: 6 Heat Resist
Effect 3: 6 Thrust Resist
Effect 4: 8 Slash Resist
Effect 5: 8 Crush Resist

Left Ring
Name: Immolated Ring
Effect 1: 15 Acuity
Effect 2: 15 Dexterity
Effect 3: 8 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Acuity Cap Increase

Right Wrist
Name: Artifact - Ceremonial Bracer (Dex)
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist

Left Wrist
Name: Artifact - Bracer of Zo'arkat
Effect 1: 18 Acuity
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus

Kylo had it posted on VN.

http://vnboards.ign.com/albion_acolyte_professions/b20903/94024895/p1/?17

Yetti
01-08-2006, 10:11 PM
imo drop the spirit and energy resist sc'ing and push in more hits. Only 2 damage types are energy, and the classes with them aren't around much and won't be using them. with spirit, its pretty much 1 damage type. There are a few cc types in there, but really, you're either going to have a cb running or the chance to resist isn't going to be good without ra's to suppliment. Hits would definitely improve the suit and survivability.