BobtheCkroach
03-02-2006, 06:31 AM
First of all, you can find the demo here (http://files.filefront.com/UberSoldier+English+Demo/;4823525;;/fileinfo.html).
The plot: "a World War 2 First-Person Shooter that places the player in the role of an experimental super-soldier who turns on his German masters and fights for the Allies" . . . hmmm...this sounds...um...cheesy.
Well, it might be. It just might be. I can't imagine that being the basis for an incredible, knock your socks off motion pictures. A grammy not this game will win!
The game itself didn't wow me in any big way. There were some graphical things that were pretty nifty, but nothing amazing.
For starters, I ran the demo @ 1024x768, with levels detail, models detail, weapons detail and shadow detail cranked as high as they could go. I had Texture filtering set to trilinear and AA was off. Depending on the moment, I got anywhere between 35 and 85 FPS. I saw it drop once to 26 for a quick second, and on one of my screenshots you'll see an FPS of 1. something...i'm not sure what that was about - I honestly didn't notice hardly any slowdown at all.
As I said before, the graphics were fairly good. They are definitely not the cream of the crop, but I was fine with what I saw.
Here's a screenshot that just shows off a generic scene (the quality of the screenshot isn't the best - don't judge the game on these screenies - I lost a good bit of quality converting the .tga into .jpg)
Screenshot #1 (http://i7.photobucket.com/albums/y263/BobtheCkroach/show_missing_hat.jpg)
you can't notice that well (again, screenie quality got murdered) but the guy's head is brown, right? Well it was silver to begin with - I actually shot his helmet off. I'm not sure if that is something unique to this game or not, but it's something I had never seen before. I shot him and the helmet actually flew across the room and landed somewhere else. I thought that was kinda nifty.
Screenshot #2 (http://i7.photobucket.com/albums/y263/BobtheCkroach/dropped_all_that_stuff.jpg)
Look at all that stuff around the body - that all fell off of him when he died! Again, I'm not sure if that's something new or not, but it seems pretty cool to me! All of them drop that much. You get down with a hallway of guys and there's stuff strewn everywhere!
The next thing that impressed me was a fire. I walked into a hallway, and a barrel was flying at me. Upon blowing it up, I got to watch the fire. It's much more impressive when you actually watch the movie game, but you can get an idea of the fire effects in screenie 3:
Screenshot #3 (http://i7.photobucket.com/albums/y263/BobtheCkroach/fire_effects.jpg)
You can see some fairly decent distortion above the fire, especially if you look at that light on the right side of the hallway.
After taking out the initial round of guys in the first hallway, you take an elevator the second floor - there you find these Wolfenstein-esque zombies that attack you in a horde:
Screenshot #4 (http://i7.photobucket.com/albums/y263/BobtheCkroach/what_are_they.jpg)
They're pretty freakin' cool the way they just kinda mob you all at once. I had some fun trying to kill them all with the knife for fun! :devil:
Once you get outside of the facility, you get to test out your "ubernatural powers"...which means 1 power. :rolleyes:
You have the ability to surround yourself with this force field / shield thing...
The shield doesn't just knock bullets down, but actually stops them right in their path. Here's a couple screens:
Screenshot #5 (http://i7.photobucket.com/albums/y263/BobtheCkroach/shoot_through_shield.jpg)
Screenshot #6 (http://i7.photobucket.com/albums/y263/BobtheCkroach/bullets_hang_time_he_he.jpg)
In 'shot 5, you're just looking at me using the shield. The distortion effects as I get shot / shoot out of it are pretty cool, if I do say so myself. In 'shot 6, my shield is fading, but you can make out about 10 red dots - mostly under the "saved by trial version" text...those are the bullets that were shot at me! They sit embedded in the shield until it goes away! Pretty nifty!
According to what I read, you can actually somehow cause those bullets to go hurtling back out and cause damage, but I haven't been able to figure out how. If you can, I imagine it's quite cool.
So you know what I'm likin'...the graphics and details. In my mind, they're not too shabby. Unfortunately, that might be where this story comes to a close. I'm not sure where the plot ends up going, but it's pretty cheesy to begin with and I can't imagine that you actually really give a crap after a while. The AI in the game was mediocre at best. There were a few times where I shot a guy, and he stayed down for a few seconds, making me think he was dead, and then when I turned around he jumped up and shot me, but that was about it. None of them were overly crafty or imaginative.
The sound was run of the mill. I didn't notice anything that made me cringe, but nothing made me go "ooh!" either.
As for gameplay, while the AI didn't stand out, I had a good enough time that I ran through the demo a couple times. Mostly just to change some settings and capture some screenies, but also because the game had some mild fun to it. I don't think the lasting value is there to make it worth purchasing, but heck - demoes are free!
The title has some strong points, but not nearly as many as it has concerns. I would seriously doubt that it'd keep your attention throughout the game, and there was no MP offered in this demo - not even a menu item that couldn't be clicked. I'm not sure this game has any kind of lasting value. Without strong single player, and since it's apparently lacking any sort of Multiplayer, I gotta think that this title will fall on its face.
Sorry ubersoldier. You tempted me early in the demo, but ultimately you left me feeling empty. You won't be seeing my money any time soon.
Oh, and just because I enjoy interactable corpses...Blood is fun!!! (http://i7.photobucket.com/albums/y263/BobtheCkroach/blood_is_fun.jpg)
The plot: "a World War 2 First-Person Shooter that places the player in the role of an experimental super-soldier who turns on his German masters and fights for the Allies" . . . hmmm...this sounds...um...cheesy.
Well, it might be. It just might be. I can't imagine that being the basis for an incredible, knock your socks off motion pictures. A grammy not this game will win!
The game itself didn't wow me in any big way. There were some graphical things that were pretty nifty, but nothing amazing.
For starters, I ran the demo @ 1024x768, with levels detail, models detail, weapons detail and shadow detail cranked as high as they could go. I had Texture filtering set to trilinear and AA was off. Depending on the moment, I got anywhere between 35 and 85 FPS. I saw it drop once to 26 for a quick second, and on one of my screenshots you'll see an FPS of 1. something...i'm not sure what that was about - I honestly didn't notice hardly any slowdown at all.
As I said before, the graphics were fairly good. They are definitely not the cream of the crop, but I was fine with what I saw.
Here's a screenshot that just shows off a generic scene (the quality of the screenshot isn't the best - don't judge the game on these screenies - I lost a good bit of quality converting the .tga into .jpg)
Screenshot #1 (http://i7.photobucket.com/albums/y263/BobtheCkroach/show_missing_hat.jpg)
you can't notice that well (again, screenie quality got murdered) but the guy's head is brown, right? Well it was silver to begin with - I actually shot his helmet off. I'm not sure if that is something unique to this game or not, but it's something I had never seen before. I shot him and the helmet actually flew across the room and landed somewhere else. I thought that was kinda nifty.
Screenshot #2 (http://i7.photobucket.com/albums/y263/BobtheCkroach/dropped_all_that_stuff.jpg)
Look at all that stuff around the body - that all fell off of him when he died! Again, I'm not sure if that's something new or not, but it seems pretty cool to me! All of them drop that much. You get down with a hallway of guys and there's stuff strewn everywhere!
The next thing that impressed me was a fire. I walked into a hallway, and a barrel was flying at me. Upon blowing it up, I got to watch the fire. It's much more impressive when you actually watch the movie game, but you can get an idea of the fire effects in screenie 3:
Screenshot #3 (http://i7.photobucket.com/albums/y263/BobtheCkroach/fire_effects.jpg)
You can see some fairly decent distortion above the fire, especially if you look at that light on the right side of the hallway.
After taking out the initial round of guys in the first hallway, you take an elevator the second floor - there you find these Wolfenstein-esque zombies that attack you in a horde:
Screenshot #4 (http://i7.photobucket.com/albums/y263/BobtheCkroach/what_are_they.jpg)
They're pretty freakin' cool the way they just kinda mob you all at once. I had some fun trying to kill them all with the knife for fun! :devil:
Once you get outside of the facility, you get to test out your "ubernatural powers"...which means 1 power. :rolleyes:
You have the ability to surround yourself with this force field / shield thing...
The shield doesn't just knock bullets down, but actually stops them right in their path. Here's a couple screens:
Screenshot #5 (http://i7.photobucket.com/albums/y263/BobtheCkroach/shoot_through_shield.jpg)
Screenshot #6 (http://i7.photobucket.com/albums/y263/BobtheCkroach/bullets_hang_time_he_he.jpg)
In 'shot 5, you're just looking at me using the shield. The distortion effects as I get shot / shoot out of it are pretty cool, if I do say so myself. In 'shot 6, my shield is fading, but you can make out about 10 red dots - mostly under the "saved by trial version" text...those are the bullets that were shot at me! They sit embedded in the shield until it goes away! Pretty nifty!
According to what I read, you can actually somehow cause those bullets to go hurtling back out and cause damage, but I haven't been able to figure out how. If you can, I imagine it's quite cool.
So you know what I'm likin'...the graphics and details. In my mind, they're not too shabby. Unfortunately, that might be where this story comes to a close. I'm not sure where the plot ends up going, but it's pretty cheesy to begin with and I can't imagine that you actually really give a crap after a while. The AI in the game was mediocre at best. There were a few times where I shot a guy, and he stayed down for a few seconds, making me think he was dead, and then when I turned around he jumped up and shot me, but that was about it. None of them were overly crafty or imaginative.
The sound was run of the mill. I didn't notice anything that made me cringe, but nothing made me go "ooh!" either.
As for gameplay, while the AI didn't stand out, I had a good enough time that I ran through the demo a couple times. Mostly just to change some settings and capture some screenies, but also because the game had some mild fun to it. I don't think the lasting value is there to make it worth purchasing, but heck - demoes are free!
The title has some strong points, but not nearly as many as it has concerns. I would seriously doubt that it'd keep your attention throughout the game, and there was no MP offered in this demo - not even a menu item that couldn't be clicked. I'm not sure this game has any kind of lasting value. Without strong single player, and since it's apparently lacking any sort of Multiplayer, I gotta think that this title will fall on its face.
Sorry ubersoldier. You tempted me early in the demo, but ultimately you left me feeling empty. You won't be seeing my money any time soon.
Oh, and just because I enjoy interactable corpses...Blood is fun!!! (http://i7.photobucket.com/albums/y263/BobtheCkroach/blood_is_fun.jpg)