View Full Version : Crysis Information Thread
BobtheCkroach
06-20-2006, 01:57 PM
This video was taken @ E3 and looks absolutely stunning.
You know that interactable foliage that they've shown in earlier videos? Apparently it's really interactive - this shows a guy shooting a treetrunk and causing it to fall over!
This looks absolutely freakin' fabulous, and I've only watched about 2 min of the 14 provided!
http://video.google.com/videoplay?docid=-3502375929069803475&q=crysis
Oh My God!!!!
Amazing Grafik, Engine and Gameplay:eek:
Good Job:thumbs:
OUTLAWS Tip
06-20-2006, 02:32 PM
Very cool!
:thumbs: :thumbs:
Would never works on my computer!
I'm just happy that Serious Sam do that:D
BlackWolf
06-20-2006, 02:35 PM
Looks like a game with great potential to become very good :cool:
BobtheCkroach
06-20-2006, 02:48 PM
Looks like a game with great potential to become very good :cool:
If the gameplay is anything near as good as Far Cry's, it will be very good.
NastyDawg
06-21-2006, 01:02 AM
Thanks for the info, I am really look forward to this game.
He Is Legend
06-21-2006, 05:31 AM
I will upgrade my computer just to play this game it looks so flippin sweet, holy ****
Speedsweeper
06-21-2006, 08:26 AM
Looks great.
:thumbs:
BobtheCkroach
06-21-2006, 12:46 PM
I will upgrade my computer just to play this game it looks so flippin sweet, holy ****
Ditto. Thankfully, UT07 will be out roughly the same time, so I should be able to cover them both in 1 fell swoop.
FUS1ON
08-28-2006, 10:38 PM
News about a Crysis Demo
http://www.1up.com/do/newsStory?cId=3153109&did=1
I'm getting pretty excited about this game. If anyone finds out what the possible system requirements might be, post a link. It looks like it is going to take a pretty powerful machine to play it at high quality.
FUS1ON
08-29-2006, 12:26 AM
Crysis will no doubt be a fairly demanding game. It will require a good system to perform well. The following requirements are simply estimates based on what the tech demos are displaying as well as what current hardware requirements are for games and of course what has already been said by game officials.
If you wish to contact Crysis-Online about the requirements, then please consider this thread before you email me.
Minimum Requirements
CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6600/X800GTO (SM 2.0)
RAM: 768Mb/1Gb on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP
They are simply estimates made by myself based on the factors mentioned above. The minimum requirements may drop a little below that, but I don't think you would want anyless than that by the time Crysis comes out. Also remember that CryEngine2 will be very scalable.
Recommended Requirements
CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows Vista
I will update this as more accurate information becomes available. Until then, this is our only reference. If you have information that may be more accurate than this, please contact me via the enquiry contact form.
http://www.crysis-online.com/Information/System%20Requirements/
Woot I meet the minimum .... barely
JIMINATOR
08-29-2006, 03:16 AM
oh, if anyone is interested, off of a link in the previously posted article in another thread...
http://www.tgdaily.com/2006/05/12/crysis_makes_breathtaking_impression/
"As amazing as it looked, what really convinced me was the way the world reacted to the player. Individual leaves moved when hit by bullets, bushes shook as I brushed past, and everything reacted just as you'd expect in real life. The developer doing my tour told me that everything in the game has AI scripting, not just the enemies. That means when you shoot a tree, the tree has to figure out what to do in response to it. Remember that scene in Predator when Jesse the Body gets killed and Bill Duke empties the minigun into the tree line with the whole team in tow and the forest is devastated? You can do that in Crysis.
I found an emplaced machine gun and proceeded to deforest the jungle. Not only will the trees fall down when they take damage, but pieces of them will fall down when they take partial damage, and they don't all fall the same way. Lob a grenade into a pack of trees and watch some of them shatter, some lay away from the blast, and some shudder a bit before finally succumbing to the damage and falling. It is breathtaking to watch an environment react so believably to jungle combat. The environments are not the only part of the graphics that impress. There is a depth of field effect when you sight down your gun, there is a blur effect when you spin your view around quickly, and the animations on the soldiers were some of the best I have seen to date.
Deformable terrain is not a new feature, and when it has been used in the past, it has always been a bit of a gimmick. In Crysis, the terrain is as much a weapon as any of your guns. Falling trees will block roads, kill enemies, and provide much needed cover, but not always for you. The enemy AI will also use the terrain to their advantage, and will employ real world military tactics to find and kill you. The game's AI is scary intelligent, and really made me feel like I was up against trained soldiers with an agenda and not just a computer script that knows where I am."
FUS1ON
08-29-2006, 03:42 AM
That is just too freaky ..... I can't wait to try out the demo. From what i've seen the game is due to be released in Nov, but you know how that goes.
BobtheCkroach
08-29-2006, 01:15 PM
That is just too freaky ..... I can't wait to try out the demo. From what i've seen the game is due to be released in Nov, but you know how that goes.
Not sure where you got that....it's been slotted for '07 for a while now. Q1, I believe. The article about the demo mentions that it comes out next year :)
That article didn't give a lot of information, such as when we can expect a demo, but at least it does mention a pre-release demo. I hate the modern trend of releasing a demo 3 weeks after launch. That says to me that they're not confident enough with their game to show it off before hand, and would rather get blind pre-orders, even if the person ends up disappointed. Pre-release demos show confidence in the product to me.
...and thank God I'm upgrading in a couple of months!
MassacreAL
08-29-2006, 02:13 PM
im afraid if they will allow player to go anywhere, or only on pathes. i bet on second, only pathes as usual
BobtheCkroach
08-29-2006, 02:24 PM
im afraid if they will allow player to go anywhere, or only on pathes. i bet on second, only pathes as usual
Huh? You mean not venture through the forest and stuff?
I mean, obviously there's a limit to the map - you can't just run eternally and expect the game to keep generating terrain on the fly. However, if you're referring to them making a whole map, but only letting you run on the path, no way. One of the best parts of Far Cry was that you could do the straight and narrow - run straight into a little group of guys, gun them down - or you could go 1/2 mile around just to avoid them, if you wanted to. There's no chance that the literally limit you to just walking on the path. Guarenteed.
If you haven't played Far Cry, go do so. Now.
I didn't think the story was that great, and that's what's most important to me, so honestly I got bored with it and never finished, but the gameplay/AI was incredible and definitely worth playing for at least a while.
MassacreAL
08-29-2006, 06:46 PM
i remmember some games where was invisible walls around pathes(well, not only invisible, masked like forest etc...) , so player had only limited freedom. lack of freedom ruined for example vietcong for me.
BobtheCkroach
08-29-2006, 06:51 PM
i remmember some games where was invisible walls around pathes(well, not only invisible, masked like forest etc...) , so player had only limited freedom. lack of freedom ruined for example vietcong for me.
You've confused the heck out of me...I don't know a single game where there isn't something that stops you from going farther. There's always an end to the map. Maps aren't generated dynamically.
Unless you're saying that you don't like "unnatural" boundaries. For the most part in FarCry, the boundaries were stuff like large rock walls, etc. The only time you hit an invisible wall was when you went swimming straight away from the island for a while, but c'mon. You're on an island. What else are they gonna do about it?
MassacreAL
08-30-2006, 07:40 PM
it happened to me in vietcong. second level or so was in jungle(as whole game), but after few minutes i figured out thats nothing more than narrow coridor masked like jungle and you have follow way developers defined. it ruined game for me. i havent played far cry, but ive heard its different style, and i hope crysis is going to be more like far cry than vietcong. i mean i hope developers of crysis wont limit player much.
JIMINATOR
08-30-2006, 08:21 PM
ok, you need to stop talking about vietcong. far cry is nothing like that game. There are boundaries off the islands, but I think they send attack copters after you before you get that far. most video games use invisible walls to control the action, cause enemies to spawn in front of you, etc. in farcry they are all created at the beginning of a level, so any way you can take them out works.
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