View Full Version : What Made Sam Bad/Annoying
Caged Anger
09-08-2007, 02:24 PM
All these posts are simply for data collection. What annoyed you about sam?
For me it was the netcode I think
Hydro Core
09-08-2007, 02:36 PM
netcode.
EricC
09-08-2007, 02:46 PM
rough childhood
Virus
09-08-2007, 03:13 PM
Zeb89.
Resistance
09-08-2007, 03:58 PM
Zeb89.
:rofl:
He Is Legend
09-08-2007, 04:42 PM
3rd person players. Or the rise of them anyway when it started getting popular
3rd>1st ;D
It annoys me when so many people in the game cant pick up a shotgun and they stick to their rockets and grenades
and then they think they have skill or something . lmao
Your BadDream
09-08-2007, 05:59 PM
3rd person campers/campers in fortress/swimmers/spawnkills
Finnish Guy
09-08-2007, 06:04 PM
no automap download...
The Priest
09-08-2007, 06:13 PM
you wife giving you a hard time because you play it all the time:D having to do a rota with her and sam:rolleyes:
Nitro
09-08-2007, 06:46 PM
took over your life and consumed it whole =/
Phantom_
09-08-2007, 07:49 PM
the whining and trashing aliases who tried to ruin the fun of this fantastic game
Hydro Core
09-08-2007, 08:07 PM
the whining and trashing aliases who tried to ruin the fun of this fantastic game
yes, you are right.
PyronoX
09-08-2007, 08:51 PM
the whining and trashing aliases who tried to ruin the fun of this fantastic game
Agreed . ;)
Suicidal
09-08-2007, 09:59 PM
Mostly this (http://www.gardenoasis.co.uk/images/Elegant_Brands/Fence_Spikes.jpg)
actually, what annoyed me the most was a continuous refreshing of the server screen for a game that actually had people in it and had a decent ping
Perfect aim
09-08-2007, 10:02 PM
NO to spam, No alias, and NO to ZEB89.
THE worst thing in serious sam was the NETCODE. NOw adays it will be great having atleast 200 ping in any server. The netcode just sucks for the fast gameplay :(
»°ßåD«
09-08-2007, 10:40 PM
all the old school players leaving (as i did) for daoc or quake/ut :down:
Casanova
09-08-2007, 11:26 PM
3rd person view and lag.
Fifth
09-08-2007, 11:47 PM
Whiners
He Is Legend
09-08-2007, 11:51 PM
lewl 2 years ago
change is good
Pure_Evil
09-09-2007, 02:10 AM
netcode, whiners, people who found the free hax
EXEcution
09-09-2007, 03:33 AM
Asians..
Asian Invasian
09-09-2007, 03:37 AM
Asians..
Russians
OUTLAWS high ping camper
09-09-2007, 05:38 AM
people that used hacks that surfaced in the last year or so
I play ssfe for that very reason, no more ssse for me.
Joakim
09-09-2007, 08:54 AM
1. Spawnkills
2. 3rd person view
3. Awful netcode
Delete those things and you will have the perfect game :D
SHOTGUNmaniac
09-09-2007, 11:15 AM
People from this community made this game as bad as it is. Back in the day, it was always a deathmatch using anything goes without anyone whining. Then the arses of the community decided to make up there own rules. And when people didnt stick to them, thats when the trashtalking came in. But with that siad, there are still a slight few that still play without the attitude problems.
Nitro
09-09-2007, 11:17 AM
Rules? I don't play according to any stinkin rules :P
SHOTGUNmaniac
09-09-2007, 11:19 AM
lol i know u dont :)
<<Hybrid>>
09-09-2007, 11:21 AM
gee, ppl has the SDK, why not just improve old poor SSSE? i am pretty sure you have enough of code providen to affect the netcode for better bandwidth management and manipulation. What caused the lag was that to many of actions was all dropped on server-side, and they never used tags to shorten sent packet sizes.
example is cheat called head in arse i think. If the croteam could put player animations and state of animations client-side only, then only players who do this cheat would only see it and it would crash sam immediately when this defect would interract with server, or maybe just never be able to happen! Meaning that bandwidth is never affected with this and none of these useless animation state packets is sent to server. Yes that could make some things weird, sometimes even unbalanced and not very smooth animations, but this type of fast gameplay is worth this sacrifice. You could sacrifice animation states when designing melee combat games, not fast shooters
Some of you might wonder whats the netcode tags.
its pretty simple. Imagine Sam is shooting a rocket
the code will be like this:
shoot()
{
launch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
with automated tags it will be like this
TagID()
{
aunch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
and next time the same action is done it will send only TagID(). that tag's ID is just a simple number. and server has already remembered what that tag number does, so that greatly decreases a sent packet size of course.
TagID()
{
}
TagID()
{
}
Of course this way is not made only for every one action individually, what could make this trick useless, but for lots and lots of code combinations, like jump + shoot, rocket jump + shoot, shoot, shoot, shoot.
every time when we do the same thing again, it sends this tagID with a little improvement if necessary
ok enough
CyBeR WoLf
09-09-2007, 01:40 PM
Zeb89.
SURE XD :rofl: :rofl: :rofl: :rofl:
Caged Anger
09-09-2007, 02:52 PM
gee, ppl has the SDK, why not just improve old poor SSSE? ...
My god what I would give to be able to program :D
Wiper
09-09-2007, 03:09 PM
Besides from making the netcode better I think it would also be nice to make it an exe file so people don't have to mess around .dll files :)
Perfect aim
09-09-2007, 04:28 PM
gee, ppl has the SDK, why not just improve old poor SSSE? i am pretty sure you have enough of code providen to affect the netcode for better bandwidth management and manipulation. What caused the lag was that to many of actions was all dropped on server-side, and they never used tags to shorten sent packet sizes.
example is cheat called head in arse i think. If the croteam could put player animations and state of animations client-side only, then only players who do this cheat would only see it and it would crash sam immediately when this defect would interract with server, or maybe just never be able to happen! Meaning that bandwidth is never affected with this and none of these useless animation state packets is sent to server. Yes that could make some things weird, sometimes even unbalanced and not very smooth animations, but this type of fast gameplay is worth this sacrifice. You could sacrifice animation states when designing melee combat games, not fast shooters
Some of you might wonder whats the netcode tags.
its pretty simple. Imagine Sam is shooting a rocket
the code will be like this:
shoot()
{
launch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
with automated tags it will be like this
TagID()
{
aunch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
and next time the same action is done it will send only TagID(). that tag's ID is just a simple number. and server has already remembered what that tag number does, so that greatly decreases a sent packet size of course.
TagID()
{
}
TagID()
{
}
Of course this way is not made only for every one action individually, what could make this trick useless, but for lots and lots of code combinations, like jump + shoot, rocket jump + shoot, shoot, shoot, shoot.
every time when we do the same thing again, it sends this tagID with a little improvement if necessary
ok enough
mmmm i got lost at the second word
He Is Legend
09-09-2007, 04:34 PM
gee, ppl has the SDK, why not just improve old poor SSSE? i am pretty sure you have enough of code providen to affect the netcode for better bandwidth management and manipulation. What caused the lag was that to many of actions was all dropped on server-side, and they never used tags to shorten sent packet sizes.
example is cheat called head in arse i think. If the croteam could put player animations and state of animations client-side only, then only players who do this cheat would only see it and it would crash sam immediately when this defect would interract with server, or maybe just never be able to happen! Meaning that bandwidth is never affected with this and none of these useless animation state packets is sent to server. Yes that could make some things weird, sometimes even unbalanced and not very smooth animations, but this type of fast gameplay is worth this sacrifice. You could sacrifice animation states when designing melee combat games, not fast shooters
You have a very good idea man
TheUltimateWarrior
09-10-2007, 01:49 PM
people that used hacks that surfaced in the last year or so
I play ssfe for that very reason, no more ssse for me.
What do you mean by this? people used hacks in the past? like those crouch walking that old clan did? or other hacks?
I am wondering cause I have often been accused for using Aimbods or strafing cheats.. ofcourse i never used any hacks, simply cause I have no idea how to hack lol
What annoyed me was that i couldnt get a perfect game every time lol.. No i had alot of fun playing back in the days.. I used to whine about alot of stuff.. spammers, aliases, powerups etc. Right now when i think back.. i used had alot of fun.. The netgraph was kinda annoying though.. but gameplay was great..
He Is Legend
09-10-2007, 02:29 PM
I am wondering cause I have often been accused for using Aimbods or strafing cheats.. ofcourse i never used any hacks, simply cause I have no idea how to hack lol
It happens to a lot of us haha
Casanova
09-10-2007, 05:25 PM
gee, ppl has the SDK, why not just improve old poor SSSE? i am pretty sure you have enough of code providen to affect the netcode for better bandwidth management and manipulation. What caused the lag was that to many of actions was all dropped on server-side, and they never used tags to shorten sent packet sizes.
example is cheat called head in arse i think. If the croteam could put player animations and state of animations client-side only, then only players who do this cheat would only see it and it would crash sam immediately when this defect would interract with server, or maybe just never be able to happen! Meaning that bandwidth is never affected with this and none of these useless animation state packets is sent to server. Yes that could make some things weird, sometimes even unbalanced and not very smooth animations, but this type of fast gameplay is worth this sacrifice. You could sacrifice animation states when designing melee combat games, not fast shooters
Some of you might wonder whats the netcode tags.
its pretty simple. Imagine Sam is shooting a rocket
the code will be like this:
shoot()
{
launch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
with automated tags it will be like this
TagID()
{
aunch missile
if hit player, do damage
play animation
play particles
etc etc
else
play animation
play particles
etc etc
}
and next time the same action is done it will send only TagID(). that tag's ID is just a simple number. and server has already remembered what that tag number does, so that greatly decreases a sent packet size of course.
TagID()
{
}
TagID()
{
}
Of course this way is not made only for every one action individually, what could make this trick useless, but for lots and lots of code combinations, like jump + shoot, rocket jump + shoot, shoot, shoot, shoot.
every time when we do the same thing again, it sends this tagID with a little improvement if necessary
ok enough
:eek: :eek:
OUTLAWS high ping camper
09-11-2007, 04:45 AM
What do you mean by this? people used hacks in the past? like those crouch walking that old clan did? or other hacks?
I am wondering cause I have often been accused for using Aimbods or strafing cheats.. ofcourse i never used any hacks, simply cause I have no idea how to hack lol
What annoyed me was that i couldnt get a perfect game every time lol.. No i had alot of fun playing back in the days.. I used to whine about alot of stuff.. spammers, aliases, powerups etc. Right now when i think back.. i used had alot of fun.. The netgraph was kinda annoying though.. but gameplay was great..
It was the strafing cheat that put the last nail in the coffin for me. I enjoy being beat by a talented player. I don't enjoy being beat by a cheat. Sorry, that's just the way I was raised. :)
Banshee
09-11-2007, 09:53 AM
that doesnt count,thats a default problem we all have:)
hehe except me:thumbs:sry guys:o
yeah HPC is right I don't mind getting my ass whipped by talented playa, I like it very much, the only way to get better is to play with stronger opponent:thumbs:
PyronoX
09-11-2007, 10:30 AM
hehe except me:thumbs:sry guys:o
yeah HPC is right I don't mind getting my ass whipped by talented playa, I like it very much, the only way to get better is to play with stronger opponent:thumbs:
:thumbs:
Casanova
09-11-2007, 01:21 PM
It was the strafing cheat that put the last nail in the coffin for me. I enjoy being beat by a talented player. I don't enjoy being beat by a cheat. Sorry, that's just the way I was raised. :)
It's not a cheat actually, it's the effect of very poor netcode. :( Still, it sucks...
He Is Legend
09-11-2007, 02:45 PM
It's not a cheat actually, it's the effect of very poor netcode. :( Still, it sucks...
Still , they know when their doing it
and it's annoying , but I still manage
Nitro
09-11-2007, 04:46 PM
It was the strafing cheat that put the last nail in the coffin for me. I enjoy being beat by a talented player. I don't enjoy being beat by a cheat. Sorry, that's just the way I was raised. :)
I'm pretty there is no such thing as a strafing cheat. I think, like Steve said, it's just the effects of you have a 0.2 second difference from the other player's movements.
OUTLAWS high ping camper
09-11-2007, 06:59 PM
The problem that I have with that explanation is, I never saw any strafing like that until recently. I guess what I'm trying to say is that if it was the netcode, I would of seen it from day one.
Now I'm no saint, I've been know to cheat too.......as you all know, I do lean forward in my chair when running with the knife....it's amazing how much faster you can go. :)
petter
09-11-2007, 07:39 PM
about the strafing cheat.. i had so much discussions about that with sam friends in the past. its still the same players that seem to always strafe fast. i have only been accused of that one single time myself, but it was from a 'newbie'. but after all these years im sure if it was a cheat it would have come out to light at this point.
Nitro
09-11-2007, 10:11 PM
about the strafing cheat.. i had so much discussions about that with sam friends in the past. its still the same players that seem to always strafe fast. i have only been accused of that one single time myself, but it was from a 'newbie'. but after all these years im sure if it was a cheat it would have come out to light at this point.
I played this guy Darati once. It was a euro server, so it might have been the ping difference, but noone else in the server was strafing at light speed like that guy. That made me wonder...
Suicidal
09-11-2007, 10:29 PM
I always wondered about the "lightspeed" strafing people. I took a demo once and watched the guy from his perspective and mine, and it seemed a lot different than before. It was probably the ping, but who knows, maybe Im just a noob. If it was/is a hack, its very easily concealed (those evil geniusez)
Nitro
09-12-2007, 04:02 AM
I want to make a list of cheaters soo bad but I'd hurt too many feelings :P
Stone Cold
09-12-2007, 05:13 AM
I used to be called a strafe cheater in 2003 lol...
speed strafing is quite easy:
rapidly hit left and right movement keys fast as u can in short burst movement :thumbs:
Stone Cold
09-12-2007, 05:18 AM
yah i always hated people who did the strafing crap(sephi) but i always found it very easy to kill them. JUST SHOOT IN THE MIDDLE OF THE STRAFE!! perfect hit everytime, cmon people.
Also i am actually waiting to see these "cheats" ive been playing sam active now for about a month and havnt seen the first cheater, or really anyone who has given me half of a challange. btw ive been called a cheater about 6 different times :) and once i explain to them ive been playing this game atleast 6 years now they seem to not say anything else :)
I have said it many times that there are cheaters and they are all beatable on the public servers :thumbs:
He Is Legend
09-12-2007, 08:23 AM
me>strafe
Fifth
09-12-2007, 11:47 AM
I used to be called a strafe cheater in 2003 lol...
speed strafing is quite easy:
rapidly hit left and right movement keys fast as u can in short burst movement :thumbs:
Agreed!
PyronoX
09-12-2007, 02:04 PM
yah i always hated people who did the strafing crap(sephi) but i always found it very easy to kill them. JUST SHOOT IN THE MIDDLE OF THE STRAFE!! perfect hit everytime, cmon people.
simple ;)
Fifth
09-12-2007, 02:20 PM
simple ;)
lol
Morpheus
09-12-2007, 08:29 PM
I am wondering cause I have often been accused for using Aimbods or strafing cheats.. ofcourse i never used any hacks, simply cause I have no idea how to hack lol
The main reason you got accused of that was because you were playing from the NL and still owning.. and for those of us that were on 56k back then -cough- we just saw you teleporting around when you strafed :P
No big deal, you owned us anyway :(
My biggest bitch would definitely be the lack of weapons.. and the fact that you could go a string of 5-6 deaths without getting a gun, or having unlucky spawns.
Die Hard
09-12-2007, 10:26 PM
Nothing makes me mad about Sam. And there is no straffe cheat!
Nitro
09-13-2007, 12:31 AM
The main reason you got accused of that was because you were playing from the NL and still owning.. and for those of us that were on 56k back then -cough- we just saw you teleporting around when you strafed :P
No big deal, you owned us anyway :(
My biggest bitch would definitely be the lack of weapons.. and the fact that you could go a string of 5-6 deaths without getting a gun, or having unlucky spawns.
the same thing used ot always happen to me in Q3A so its not just an isolated problem in the sam world.
Suicidal
09-13-2007, 02:39 AM
they need a "weapon stay" option
ME BIGGD01
09-13-2007, 04:43 AM
The only thing that made SAM annoying was the people who played it. This game rocked when you knew who you were playing and you did not have all the cry babies playing. Now you have people cheating from I have read which probably happened then to but today it seems that their are so many different mods that it just takes away evem more from the game.
The netcode was bad which hurt when playingpeople overseas but regardless the game was still fun and the competition was even better.
DiTomasso
09-13-2007, 01:18 PM
Good posting Bigg :thumbs: , you hit the nail on the head.
Wiper
09-13-2007, 02:19 PM
Like living with too many people you know too well in the same house for too long. Just ain't healthy. You will get annoyed with some habits of the others....it became a soap although a lot (still) like that :D
respawnfrags!!!!!!!!!!!!!!!!!!!!!
<<Hybrid>>
09-13-2007, 06:05 PM
Besides from making the netcode better I think it would also be nice to make it an exe file so people don't have to mess around .dll files :)
it's possible, there's no point in doing that and that would make programming a little bit more difficult to organize. Why? simple
No-cd crack is one example. You just grab a file from internet of your version, replace serioussam.exe files and you still get trough CRC checks and play online
second example is the way the sam hacks are made. As a mod, so it doesn't matter how big and how changed is your exe or DLL files since you launch game from mod. Q3 had this defect as well, but was quickly solved by PB.
Third example, you can hack single player game with editing original DLLs and you can create a server to whom nobody can connect becouse of CRC check (your files are different), but hacked DLL won't work online, as the server won't understand your requests and you will get a lot of F9's.
Simple!
offcourse again yes it is possible to hack several things that CRC doesn't check... likes like sniper scope, you can easly remove that, but you gonna still get kicked out of servers every 1-2 minutes with damn large spikes :)
So, for those who are actually afraid of cheats used in this game (yes they exist and i've seen some) just want to say, its easy to make hacks for this game as well as get rid of them with a little bit of code tweak :)
For example make a mod called SSSE PRO, tweak it for better bandwidth or whatever, add vote controls to change maps, remove pups etc what ppl are moaning about, even add a grappling hook lol. After that make some special function code like a PIN code (lol again) to be called everytime game starts. Hacks won't have code to reply with and that's gonna just disconnect them from server, or even report possible cheat. Or use little algorithm, what takes some of your hardware info and makes special PIN code, that server will understand (same as trial versions of apps are using) and encrypt it. That is very hard to hack without good cracking skills. The guy just can't find algorithm without special tools. Nobody's gonna bother
ahh c`mon,, there's so many ways to trick around to get cheaters busted or stopped, just use your imagination
ok ok that was a funny one :)
sam uses Dx8 or OpenGL to render it's objects. I think i saw mods using DX in the SDK, don't remember, you could simply rename some of renderer's functions so hacks won't recognize them and never work, but i am not sure if that is possible without complete source code, but some parts are and playing around with them i think it's possible to get same result anyway. Why? well, wallhack is made very simple actually. By default renderer will stop rendering objects if there is an obstacle or a wall in front, so player doesn't see them, but hacks just tells the renderer to keep rendering, that's why you see not only players runing everywhere on map, but map objects too, some hacks tells renderer to render everything using alpha opacity what makes walls transparent and wireframe hack doesn't have textures so that's why you can see trough them.
ofcourse there is a big obstacle here. Who's going to code somethign that crazy for game that's nearly dead? :)
Or! possibly will ressurect after this kind of mod is released!
God knows
P.S don't think of me as some hacker, i just love to know, knowledge is a power,, read books! :D
Finnish Guy
09-14-2007, 06:55 PM
3rd person view and lag.
I'd like get rid of that view too. :down:
Fragman can help? :babe:
ME BIGGD01
09-14-2007, 10:05 PM
I played 3rd not because I feel it's an or was an advantage but because I get dizzy the other way and will throw up after a game or two. Really that is the truth and do not understand why people cry about that as it makes them play better. Truth be told that playing in 3rd view you cannot jump the same which is a disadvantage. You also do not move as fast in 3rd. The only advantage I might see as an argument is the blood over the screen but that should be if you are a noob and don't know how to move regardless of seeing red or not. Besides this is sam and you die pretty easy if settings are on drastic.
I ought to install this game again just to hunt goober. He should know better that checkers is where it's at.
petter
09-14-2007, 10:13 PM
I ought to install this game again
:thumbs:
and i agree. palying 1st makes me dizzy too, esp in close battles, and 3d view makes it a lot funnier. and i think that anyone running a silly " non 3d noob view server " will play alone ( hopefully :P ) :thumbs:
PyronoX
09-14-2007, 10:17 PM
:thumbs:
and i agree. palying 1st makes me dizzy too, esp in close battles, and 3d view makes it a lot funnier. and i think that anyone running a silly " non 3d noob view server " will play alone ( hopefully :P ) :thumbs:
:thumbs: ;)
Suicidal
09-14-2007, 10:37 PM
well, the seeing around the corner thing is a little "nifty" at times, but its not anything to complain about.
I play first person because it feels right, but i could care less if everyone played 3rd person. its not about winning anyway (well, i cant say that for EVERYone)
ME BIGGD01
09-14-2007, 10:54 PM
seeing around the corner is for noobs and if you try it against someone who knows better they will be sure to have a rocket set off as one may be doing it. I remember not stating still in the game was best policy.
Nitro
09-15-2007, 12:03 AM
First Person Shooter
petter
09-15-2007, 01:00 AM
First Person Shooter
ssse does have that choice, ur right. and i think thats great for people who like it that way :thumbs:
anyway, thats a discussion without end for anyone thinking that sam should be played by everyone with their own preferences and settings.
cant believe i even replied to this as thats prolly what u were looking for nitro :P
Casanova
09-15-2007, 02:21 PM
I'd like get rid of that view too. :down:
Fragman can help? :babe:
80% of players would whine if he did that... :rolleyes: :(
But some kind of server side option would be nice... If people need 3rd person view to camp they could use other servers. :P
<<Hybrid>>
09-16-2007, 01:54 PM
just make voting system, implement half life's code if too lazy to write your own, they are just perfect
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