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View Full Version : Garry's Mod Update Released



SteamRSS
08-03-2010, 11:17 PM
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod

Fixed rare crash when downloading cloudscript entities
Fixed cloudscript entities not working after map restart
Prevented common SuperDOF crash
Fixed ammo count displaying wrong if too high
Fixed DColorCircle spamming the console
Updated Trouble In Terrorist Town gamemode
Updated Dog Fight Arcade gamemode
Removed "changed name" message
Added render.Spin()
Added DComboBox:GetSelectedValues()
Fixed Player:IsBot() clientside
Shared Player.SetWalkSpeed( f )
Shared Player.GetWalkSpeed()
Shared Player.SetRunSpeed( f )
Shared Player.GetRunSpeed()
Shared Player.SetCrouchedWalkSpeed( f)
Shared Player.GetCrouchedWalkSpeed()
Shared Player.SetDuckSpeed( f )
Shared Player.GetDuckSpeed()
Shared Player.SetUnDuckSpeed( f )
Shared Player.GetUnDuckSpeed()
Shared Player:SetNoCollideWithTeammates( b )
Shared Player:GetNoCollideWithTeammates()
Shared Player:SetAvoidPlayers( b )
Shared Player:GetAvoidPlayers()
Shared Player:SetAllowFullRotation( b )
Shared Player:GetAllowFullRotation()
Shared Entity:SetGravity()
Shared ents.FindByModel()
Added Entity:GetGravity()
Added Entity:GetFriction()Added Entity:GetElasticity()


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