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		<title>GameMecca Forums - Team Fortress 2</title>
		<link>http://www.gamemecca.net/forums/</link>
		<description><![CDATA[Valve's Class Based Multiplayer Team Shooter]]></description>
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			<title>GameMecca Forums - Team Fortress 2</title>
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			<title>Fireside Casts Highlander Tournament</title>
			<link>http://www.gamemecca.net/forums/showthread.php?116206-Fireside-Casts-Highlander-Tournament&amp;goto=newpost</link>
			<pubDate>Tue, 14 Apr 2026 17:47:57 GMT</pubDate>
			<description><![CDATA[Image: https://steamcdn-a.akamaihd.net/steam/news/268365/zwzbrvv_small.png?t=1496190994  (https://discord.gg/VX3fKp9NEw)(Image credit: Max Shortt (https://bsky.app/profile/did:plc:3ru4zqwsbet7fqnkh7bk4dyt)) 
 
Fireside Casts will be hosting their Cam's Cup (https://discord.gg/VX3fKp9NEw) Highlander...]]></description>
			<content:encoded><![CDATA[<div><a href="https://discord.gg/VX3fKp9NEw" target="_blank"><img src="https://steamcdn-a.akamaihd.net/steam/news/268365/zwzbrvv_small.png?t=1496190994" border="0" alt="" /></a>(Image credit: <a href="https://bsky.app/profile/did:plc:3ru4zqwsbet7fqnkh7bk4dyt" target="_blank">Max Shortt</a>)<br />
<br />
Fireside Casts will be hosting their <a href="https://discord.gg/VX3fKp9NEw" target="_blank">Cam's Cup</a> Highlander tournament starting this Friday, April 17, @ 3:30PM EDT! The event honors a North American community member that recently passed away. Featuring 12 teams of 9 players, captains will gather to do a live draft the day before matches. The 12 teams will then be sorted into three divisions relevant to the teams' assumed skill levels and will be playing in a double elimination best-of-1 bracket.<br />
<br />
 On Friday, viewers can watch the live draft where captains will pick players to be on their respective teams. Then on Saturday and Sunday match coverage of the cup begins, featuring commentary from new and old faces alike!<br />
<br />
 Be sure to tune in and catch all the action! More details can be found on their <a href="https://discord.gg/VX3fKp9NEw" target="_blank">Discord server</a>.<br />
<br />
Important Links:<ul><li style=""><a href="https://twitch.tv/FiresideCasts" target="_blank">Twitch</a></li><li style=""><a href="https://discord.gg/VX3fKp9NEw" target="_blank">Cam’s Cup Discord</a><a href="https://discord.gg/HW8jz3Hx9X" target="_blank">Fireside Casts Discord</a></li></ul><br />
<br />
<br />
<a href="https://www.teamfortress.com/post.php?id=268365" target="_blank">More...</a></div>

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			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?316-Team-Fortress-2">Team Fortress 2</category>
			<dc:creator>Valve</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?116206-Fireside-Casts-Highlander-Tournament</guid>
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			<title>Americana Contest Results</title>
			<link>http://www.gamemecca.net/forums/showthread.php?116189-Americana-Contest-Results&amp;goto=newpost</link>
			<pubDate>Fri, 10 Apr 2026 22:00:06 GMT</pubDate>
			<description><![CDATA[Image: https://steamcdn-a.akamaihd.net/steam/news/268146/promo_contest_results_small.png?t=1496190994  (https://steamcommunity.com/sharedfiles/filedetails/?id=3690996546) (Image credit: Waltz (https://steamcommunity.com/id/6679906211234699)) 
 
 TF2 Painter's Workshop is proud to announce the...]]></description>
			<content:encoded><![CDATA[<div><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3690996546" target="_blank"><img src="https://steamcdn-a.akamaihd.net/steam/news/268146/promo_contest_results_small.png?t=1496190994" border="0" alt="" /></a> (Image credit: <a href="https://steamcommunity.com/id/6679906211234699" target="_blank">Waltz</a>)<br />
<br />
 TF2 Painter's Workshop is proud to announce the winners of the <b>Americana Contest</b> have been chosen! The submission scores were averaged between five judges according to three criteria: <b>Theme Adherence/Concept, Execution, and Personal Preference</b>.<br />
<br />
 All of the winning submissions and the extras which scored at or above a 9/15 have been included in the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3690996546" target="_blank">Americana Collection</a>! There's also a <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3703216043" target="_blank">custom war paint case</a> proposal!<br />
<br />
 All of the submissions have been included in the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3691006831" target="_blank">Americana Contest Entries</a> collection!<br />
<br />
 To donate or participate in future events, join their <a href="https://discord.com/invite/27aJQRy8q5" target="_blank">Discord server</a>!<br />
<br />
<br />
<br />
<a href="https://www.teamfortress.com/post.php?id=268146" target="_blank">More...</a></div>

]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?316-Team-Fortress-2">Team Fortress 2</category>
			<dc:creator>Valve</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?116189-Americana-Contest-Results</guid>
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			<title>MGE.tf 1v1 and 2v2 League</title>
			<link>http://www.gamemecca.net/forums/showthread.php?116089-MGE-tf-1v1-and-2v2-League&amp;goto=newpost</link>
			<pubDate>Fri, 20 Mar 2026 18:23:12 GMT</pubDate>
			<description>Image: https://steamcdn-a.akamaihd.net/steam/news/266443/mge2026_small.jpg?t=1506190994  (https://mge.tf) 
 
MGE.tf (https://mge.tf) is launching a new season with the addition of 1v1 competition and the debut of a new region: Asia! Players will now be able to compete in both 1v1 and 2v2 leagues...</description>
			<content:encoded><![CDATA[<div><a href="https://mge.tf" target="_blank"><img src="https://steamcdn-a.akamaihd.net/steam/news/266443/mge2026_small.jpg?t=1506190994" border="0" alt="" /></a><br />
<br />
<a href="https://mge.tf" target="_blank">MGE.tf</a> is launching a new season with the addition of 1v1 competition and the debut of a new region: Asia! Players will now be able to compete in both 1v1 and 2v2 leagues across North America, Europe, and Asia!<br />
<br />
Players will face off in weekly deathmatch games against opponents of similar skill levels, creating a structured environment where everyone, from brand new players to top professionals, can sharpen mechanics and improve through consistent competition. Competitors can sign up for 1v1 or team up with a partner for 2v2, with multiple divisions to fight for glory, cash prizes and medals! <a href="https://mge.tf/discord" target="_blank">Join their discord</a> for league information and to train with other MGE players.<br />
<br />
Who will be top of the leaderboards this season? <a href="https://mge.tf" target="_blank">Signups are open!</a><br />
<br />
Important Links:<ul><li style=""><a href="https://mge.tf" target="_blank">Signup</a></li><li style=""><a href="https://mge.tf/discord" target="_blank">Discord</a><a href="https://youtube.com/@mge.tf.1v1?si=SpG1-Rkdr88bmtnB" target="_blank">YouTube</a></li></ul><br />
<br />
<br />
<a href="https://www.teamfortress.com/post.php?id=266443" target="_blank">More...</a></div>

]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?316-Team-Fortress-2">Team Fortress 2</category>
			<dc:creator>Valve</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?116089-MGE-tf-1v1-and-2v2-League</guid>
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			<title>Team Fortress 2 Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?116046-Team-Fortress-2-Update-Released&amp;goto=newpost</link>
			<pubDate>Wed, 11 Mar 2026 19:47:00 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: 
  
* Fixed client crash related to material proxies 
* Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
 <ul><li style="">Fixed client crash related to material proxies</li><li style="">Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)</li><li style="">Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)</li><li style="">Updated material for cp_coldfront to fix compression issue</li><li style="">Updated the prop for Taunt: Heartbreaker to fix a missing material</li><li style="">Updated koth_demolition<ul><li style="">Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)</li><li style="">Fixed some player clip pixel walks on some doors</li><li style="">Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)</li></ul> </li></ul><br />
<br />
<a href="https://www.teamfortress.com/post.php?id=265516" target="_blank">More...</a></div>

]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?316-Team-Fortress-2">Team Fortress 2</category>
			<dc:creator>Valve</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?116046-Team-Fortress-2-Update-Released</guid>
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			<title>Team Fortress 2 Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?116021-Team-Fortress-2-Update-Released&amp;goto=newpost</link>
			<pubDate>Fri, 06 Mar 2026 18:55:09 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: 
  
* Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes 
* Fixed a bug where certain custom maps...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
 <ul><li style="">Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes</li><li style="">Fixed a bug where certain custom maps would not load assets correctly on Linux</li><li style="">Fixed some crashes relating to singleplayer TF2 SDK mods</li><li style="">Fixed a memory leak on long running servers related to dynamic models</li><li style="">Fixed client crash related to invalid D3D texture flag</li><li style="">Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)</li><li style="">Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)</li><li style="">Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)</li><li style="">Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)</li><li style="">Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)</li><li style="">Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)</li><li style="">Fixed network state changes for player condition vars (community fix from ficool2)</li><li style="">Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)</li><li style="">Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)</li><li style="">Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)</li><li style="">Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)</li><li style="">Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)</li><li style="">Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)</li><li style="">Fixed cloak and rage meters being mispredicted (community fix from ficool2)</li><li style="">Fixed prediction issues with Spy watches and cloak (community fix from ficool2)</li><li style="">Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)</li><li style="">Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)</li><li style="">Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)</li><li style="">Fixed Botkiller team color bugs (community fix from DiskIntegrity)</li><li style="">Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume</li><li style="">Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode</li><li style="">Updated the Festivizer model for The Overdose to fix a problem with the LODs</li><li style="">Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin</li><li style="">Updated/Added some tournament medals</li><li style="">Updated The Bare Necessities to fix not moving correctly while taunting</li><li style="">Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses</li><li style="">Updated alpha channel for Hydro water texture to remove inconsistencies</li><li style="">Updated the Case of the Blues<ul><li style="">Updated rigging to fix intense stretching during taunt poses</li><li style="">Updated materials to look less flat</li></ul></li><li style="">Updated the taunt prop for Taunt: Heartbreaker<ul><li style="">Updated the materials to add ambient occlusion</li><li style="">Updated the phong and rim lighting to show albedo tint</li><li style="">Updated the materials to add more depth</li><li style="">Updated the model to fix missing faces</li><li style="">Updated the model to fix stretching on lower LODs</li></ul></li><li style="">Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li><li style="">Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1</li><li style="">Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)</li><li style="">Updated koth_demolition<ul><li style="">Updated map lighting to make it more like a sunset, as well as giving it a more golden color</li><li style="">Replaced the models used for the capture point lights with a different one which has better collision and illumination</li><li style="">Reworked the capture point platform to give it a stronger design</li><li style="">Reworked all the catwalks to give them a more stylized look</li><li style="">Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look</li><li style="">Reverted a previous change to the capture point team change steam whistle</li><li style="">Removed all ambient_generics near the furnaces and fire pipe</li><li style="">Reworked the soundscapes to make them more efficient and work properly</li><li style="">Reworked the control room of the crane to give it a better design</li><li style="">Reworked some ropes from the crane to give them a better look</li><li style="">Fixed some props fading out incorrectly</li><li style="">Fixed ships in the 3d skybox casting shadows</li><li style="">Fixed cubemaps missing on parts of the map</li><li style="">Fixed reflective surfaces not having a cubemap attached to them</li><li style="">Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)</li><li style="">Improved water cubemaps</li><li style="">Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)</li><li style="">Improved the visuals on the spawn platform to fit the previous change</li><li style="">Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)</li></ul> </li></ul><br />
<br />
<a href="https://www.teamfortress.com/post.php?id=265126" target="_blank">More...</a></div>

]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?316-Team-Fortress-2">Team Fortress 2</category>
			<dc:creator>Valve</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?116021-Team-Fortress-2-Update-Released</guid>
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