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Thread: First Encounter Walkthrough by -=)CF(=-TheMaster

  1. #1
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    First Encounter Walkthrough by -=)CF(=-TheMaster

    The NETRICSA console should guide you through most of the game. But just incase it doesn't or if it confuses you, I will begin writing walkthroughs for both games. Each day I will write at least a walkthrough for the next level. CAUTION!!! Do NOT read any of this if you do not want the games spoiled.

    Hatshepsut -- 7 secrets

    The game begins with a cut-scene. You are told that Earth is under attack by the forces of the alien entity Mental and that you, Sam (Serious) Stone, are to be sent back in time to counter the threat. Sam is teleported into Egypt in the 1700s BC via the Time-Lock. When he lands, the game begins.

    You start this level out on the Time-Lock that brought you here. Head immediately to your right and look behind the pillars for Secret #1, an extra Pistol.



    Now go back to the Time-Lock and start up the ramp. As you go up the ramp you will meet your first enemy, the Beheaded Rocketeer. Kill him then continue. At the top of the ramp a lightning bolt will strike a group of more Rocketeers. There is also a health vial at the top of the ramp, if you should need it. When the storm is over, get on the wall and follow it to the right. Jump onto the lower ledge, and look to the left for Secret #2, a Rocket Launcher. The opposite wall will take you to Secret #3, some Rockets.




    Going behind all the pillars at the bottom of the ramp will summon more Rocketeers and a Gnaar Male. There is also another health vial to the left. So unless you want to save some ammo, go right for it. Go down the ramp behind the Time-Lock then look at the door on the left side of the base of the temple. Move up right next to it to open it, and trigger Secret #4, more Rockets. Opening the door will release some Sam fans. The door on the opposite side must be blasted open with a rocket. When you do though you will release more fans and get Secret #5, some armor. Now head away from the temple. You should spot an oasis off in the distance.




    Once you are away from the temple four Bio-Mech Majors will spawn. Kill them, then head for the Oasis, which is Secret #6, and pick up the health heart, Shotgun Shells, and Rockets. Do not destroy the tree. If you do, you will summon some Witch-Harpies. Now go all the way back to the top of the temple and head to the right. Walk up against the wall panel to open it and get Secret #7, a Double-Barrel Shotgun.




    Turn right around and kill the Gnaar. Now enter the temple, take the Pistol, and kill the Gnaar Female. The elevator behind you will take you to a health vial and another Rocketeer. When you ride the elevator back up you will have to kill a Firecracker. Now go through the door and take the 14 armor shards on either side of you. There is a Bomber on the other side of the pool, so kill him and wait for him to explode before getting to where he was. The pool has a health cube. Past the next door grab the armor, Shotgun Shells, and the 12-Gauge Pump-Action Shotgun, and kill the small army of enemies that come out of the next door. The enemies include Gnaars, Rocketeers, Firecrackers, and a Kleer Skeleton at the end. Go through the door to exit this level.
    Last edited by TheMaster; 12-09-2009 at 11:00 PM.

  2. #2
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    Sand Canyon -- 6 secrets

    As you go through the first door, pick up the five boxes of Shells and the health potion. You should now hear someone screaming. Note the Beheaded Kamikaze coming down the hill towards you that needs to be blown to hell. "AAAAAAAHHHHHHHHHHHHH yourself!" Sam will say when you kill him, and more enemies will appear. "Uh-oh..." More Kamikazes, Firecrackers, Rocketeers, Gnaars, and a Kleer will have to be taken care of. Pick up the armor shard to the left. There are also some Shells to the left of the building. To your right, next to a tree, there is some more armor. Head up the slope on the right side of the building then turn around, and do a tricky jump onto a flat area on the hill for Secret #1.



    You will find a health potion, Shells, some Tommygun/Minigun Bullets, and some Rockets. More Kamikazes will be summoned and will come at you. Remember to kill them before they reach you, so you don't be injured by their explosions. More will be summoned as you leave this area. Now go back up the slope you used to get to this secret. Move up against the wall to open it and get Secret #2, armor, Rockets, Shells, Bullets, all guarded by some Harpies.



    Now enter the building. Get the armor and then take the passage to the left. Some Shells and a health vial are here. And so are a couple of Kleers. Now go through the door back at the top and go down the ramp. Ignore the Kamikazes and the Rocketeer, as they will simply run by you. When the gate opens, head to the left, then step back as a boulder starts rolling your way. The boulder can be destroyed with a couple Rockets, but I would not recommend wasting the ammo. Just wait for it to come to a stop, and continue. Get the health potion, armor, Shells, and the health tablet on the ledge with the statue. Now go to the right, kill the Rocketeer, and enter the next room. Kill the Kamikazes and the Rocketeer then look to the right for a discolored wall panel. Move up against it and it will open revealing Secret #3, a Tommygun and some ammo.



    Now kill the swarm of Marsh-Hoppers that is now coming into the room. Go through the door and take out the Bomber, Gnaars, Firecracker, and Kleer. Take the health potion then look to the right of the entrance door. You should see a raised floor panel. This is a bounce pad which will take you to Secret #4, some armor.



    Back on the ground, head right and take the health potion and armor shards, and kill the attacking Gnaar Females. Enter the hole in the wall and take the armor and the Shells. Look under the ramp for Secret #5, a health potion.



    Kill the Kleer as you leave this room. Now enter the room to the left, take the Shells and go up the ramp. Some Gnaars and Marsh-Hoppers will need your attention. At the top, kill the Rocketeer behind you, then take the health potion and the armor. Go through the door and take the Shells. You will find yourself outside again. A Rocketeer and a Bomber will be the first to attack. Head to the right for some Shells and a health vial. Be sure to take out the Gnaar and the Rocketeer. Heading further down this valley, look to the right for more Shells and some armor. There is also a health vial to the left which triggers a boulder trap. Further down the valley kill the Rocketeers and a new attacking enemy, the Sirian Werebull. To your right is a health potion. To your left is a health tablet and some armor being guarded by another boulder trap. Picking up the health tablet will spawn a Rocketeer and a Kleer. At the end of this path you will be attacked by more Gnaars, more Rocketeers, a Bomber, and a Bio-Mech Minor. When all is calm climb up the left side of the building and get Secret #6 on the roof, some Shells and a health tablet.



    Pick up the health tablet and kill the Gnaar Males that come after you. Now enter the door and Sam will pick up the Air Element, and this level will end.
    Last edited by TheMaster; 12-09-2009 at 11:26 PM.

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    Tomb of Ramses -- 8 secrets

    You start out this level under attack by two Kleers. Kill them quickly, then pick up the Shells and health vial. A Gnaar is also coming down the ramp so kill him, then go up the ramp. Kill the Kamikazes charging at you, then at the top of the stairs kill the Bomber. You should now be in a room with more Rocketeers, open areas to your left and right, and some stairs right in front of you. The room to your left has a couple more Rocketeers and a levitating Gnaar Male. Also a health vial. Now enter the room to your right. Kill the Rocketeer and the Gnaar then continue. Get the health tablet, then kill yet another Rocketeer and a Bomber. Now go up the stairs. Get the health vial, then make the jump to the next ledge for Secret #1.



    Pick up the armor and the Shells. Then drop down into the room you were in earlier. Now go back and climb the stairs in the center. Get the health vial then kill the Kleer that will surprise you. Go down the hall and look for some Shells in a niche to the left. At the end of the hall kill the Bomber, Rocketeer, and Gnaars. Take the two armor shards and health tablets in the four corners and kill some more Gnaars and Rocketeers. Go down this hall and you will be confronted by some more Rocketeers and a Kleer. Get use to them, they are abundand throughout the game. There is a health vial in a niche to the right and some Shells to the left. The next room has yet some more Rocketeers and a couple Gnaars, so kill them all. Take the health vials and the Shells then go up the stairs and look to the right. Get on the burner then get on the ledge and follow it to the right. Follow it around the corner and get Secret #2 in the rafters, a health heart. Now follow the ledge to the left to register Secret #3, a shortcut into the next hallway.




    Pick up the Shells then head right. You will find some more Shells and some armor in the niches. The door will shut as you try to go through it. Turn around and kill some Gnaars and a new enemy, an Arachnoid Juvenile. The door will open when they are finished off. Go up the stairs, kill the Rocketeer and the Arachnoid. To the left you will find some more stairs and some more Rocketeers. Collect the shells then look down to the right for some sparkles in the air. This is Secret #4, a teleporter which will take you to a ledge containing Secret #5, a Rocket Launcher.




    Back on the main path you will find a health vial, some more Shells, and some armor. The next wide open area has some Gnaars, an Arachoid, and many Rocketeers. When you pick up the health tablet two the left, two more Rocketeers will be spawned. A Kleer is guarding a box of Shells. Go up the stairs, then turn right at the intersection. There are some Shells and a health vial on this ledge. When you pick up the health vial you will summon another Gnaar and another Arachnoid. Ignore the urge to follow the ledge out, it leads to nothing. Instead go left at the intersection. Kill the Rocketeer and the Kleer then collect the health potion behind you. Further out you will be ambushed by two levitating Gnaars. You will find two health vials at the top of the stairs. Enter the first room to your right. Take the armor shard and kill a Kleer, Bomber, and more Rocketeers. Up the stairs you will find more Shells and another health vial. Go back outside, then get on the rafter and follow it to the right to an alcove containing Secret #6, a health heart.



    Go through the door and kill the Rocketeers, Firecracker, and Kamikaze. An armor shard is waiting for you at the top. Turn around and kill the Arachnoid on the ledge above. Note that ledge because we will be going there later. Go out and get the Shells and health potion. Then go back and kill the Rocketeer and the Firecracker. There is another armor shard to your right, and watch out for a Firecracker from above. Up the stairs to the left there is another shard, which summons a Bomber, Rocketeer, and Gnaar. Head for the blue armor and you will be attacked by a Kleer, Rocketeer, Bomber, and Gnaars. Take the armor now that everything has stopped moving, go up the stairs and get the health cube. Go right to find Secret #7, a hidden passage containing a health potion, Bullets, and Rockets. Continue following it out to the ledge where the last Arachnoid was and claim Secret #8, some red armor.




    Now go back to the health cube area and go left. Collect the Shells and go between the statues into the next room. This room has armor, health, and ammo scattered around. A multitued of enemies will also be attacking. In the center of this room, pick up the Shells and Double-Barrel Shotgun. Kill everything that attacks you. At the end of this room an Arachnoid Adult will attack you, so will two more Bombers. When you are done, get the health cube and go through the door that just opened. Sam will collect the Earth Element, ending this level.
    Last edited by TheMaster; 12-09-2009 at 11:48 PM.

  4. #4
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    Valley of the Kings -- 4 secrets

    Start this level out by heading outside and killing the Gnaar Female and the Rocketeers. More enemies will now charge at you including more Gnaars, Rocketeers, Kamikazes, Kleers, Bombers, and Werebulls. Head up the dunes immediately to your right for some Shells and armor. Picking up the armor will spawn some more Gnaars, Bombers, and a Kamikaze. Continue down the valley and you will be attacked by more Kamikazes. One of them is riding a Werebull. But you have no time to laugh at them. Get the Shells over by the tree. Now you have some Bio-Mech Minors to take out. When they are all dead, kill the Bio-Mech Major, and then after that take care of the Marsh-Hoppers. Go up the dunes to your left for some armor, then back in the valley, get the health potion. More Kamikazes and Bulls are coming after you, so take care of them. Then take the Shells. More Shells and a health potion lie near the stairs. When you get them, kill a new enemy at the top of the stairs, a Reptiloid Common. Get the health cube, then the Rockets and the Rocket Launcher. Now turn around and note the Reptioloid Highlander that just appeared. The health bar at the top is his health, so take him out. Remember to shoot down his homing missiles before they hit you, they are shot in a very quick succession. Now destroy the statue on this platfor. (Note: You must destroy ALL statues in this level. You'll find out why later.) Get the health potion in the corner then go through the doors.

    You should now be in a room with a door at the other end, two rooms to either side of you, some water, and a gold Ankh on a raised platform. Kill the Rocketeers then get the health vial. Now dive into the water. Collecting the health potions will summon a new enemy, the Reeban Electrofish. One Electrofish is guarding some rockets. Surface then get back on the bridge. Enter the room to your left, kill the Rocketeers, levitating Gnaars, Reptiloid, and the Arachnoid. Now get the Shells, armor shards, health vials, then push the button to lower the Ankh a bit. Now enter the room to the right. You will have to deal with some more Rocketeers, Gnaars, and Arachnoids. Take the armor, health tablets, and the Shells, then push the button to lower the Ankh so you can reach it. Take the Ankh then open the doors to the next room.

    Note the sleeping Arachnoid in here. Time to wake it up and put it to sleep! When he is dead get the Shells and the health potions then go down the ramp and get the Rockets. Go further down the ramp for more Shells then go down this great hall. Kill the Bomber, Rocketeers, Firecrackers, and Gnaar, then continue. Kill the Kleers and Gnaars at the end of this hall. Now get the Shells and go down the stairs. Get more Shells then enter the next room where the door will seal and two Gnaars and a Bomber will be summoned. Killing the Gnaars will open the door, but also send in some Kleers and Marsh-Hoppers. Enter the next room, destroy the statue, then collect the health vial. The platform where the statue was has some more shells. To your right watch out for some more Rocketeers and Gnaars. Get the health tablet in the corner then go down the ramp, collecting 10 more health tablets. In the next room kill the Gnaar, Firecrackers, and Gnaars, then destroy the statue to the left and take the Shells and health potion. Kill some more Rocketeers, and now go down the ramp into the next room with a ring of health tablets. Go straight into the room in front of you and destroy the statue. Kill the Gnaar and Rocketeer then get the Shells, health cube, armor, and a Papyrus in the corner. This Papyrus tells you about a mythical place known as the Moon Mountains, which is out next destination.

    As you leave this room kill the Marsh-Hoppers, then head to the left. More Marsh-Hoppers, Kleers, and an Arachnoid await you. So does a health vial. Go to the right and pass the "Wall of Darkness." There are some more Shells, health vial, and armor here. Push the button and listen to the sound of galloping Kleers heading your way. Face the Wall of Darkness but do not fire until your crosshair changes color. Go through the now unlocked door and enter the hallway. You will be ambushed by Firecrackers and Kamikazes. In the next room, the one with the health heart in a cage, kill the Arachnoid, Kleer, and Rocketeers. Get the armor, Shells, and health vial, then enter the cage and get the heart. You will be trapped in here while some Rocketeers come at you. They can also come in through the bars. When they are dead more Kleers and Arachnoids will have at you just as the cage opens, allowing you to leave. Kill the Firecracker then examine this next area.

    The room to your left has a statue with a button at its base. The room on the right has a stone Ankh in water, a spike trap above it, and a button on the wall to the right. Enter the room to the left first off. Kill the Gnaar and Firecrackers, take the health potion, and push the button at the statue's base. This will deactivate the spike trap. Now destroy the statue. Back outside kill the Rocketeers then push the button next to the water room. Get the Shells then enter the water, take the Ankh, then climb out. Now enter the next area and grab the Shells, Bullets, Tommygun, armor and health cube, then watch the pyramid open up revealing a bright light. Marsh-Hoppers will be spawning from that light, and you will also be attacked by Kamikazes and Kleers. When the battle is over enter the door to the left and kill the Kleer. Now look to your right for a hidden bounce pad. Use it to get up in the rafters for Secret #1, armor.



    Back on the platform you were previously on, go up the ramp and Sam will collect the Fire Element, but this level is not over yet. Destroy the four statues in this room to register Secret #2. "Boom! All statues destroyed." This will also trigger Secret #3, a swinging platform in the next room. Do NOT fall into the river.




    Ignore the bridge as well, as it will break and send you plunging into the river. In fact I recommend you save your game here, just in case. Get the Rockets, Bullets, and health tablets among this ledge and note the swinging wooden platform. Quickly jump onto it. If you feel you cannot make the jump, speed it up with a well-placed rocket. Now quickly jump to the other side. If you successfully made it, congratulations! You can now access the first secret level, Moon Mountains. Grab the Rockets and the Bullets then enter the passage to get Secret #4 and exit this level.

    Last edited by TheMaster; 12-09-2009 at 11:58 PM.

  5. #5
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    Moon Mountains -- 7 secrets

    Welcome to the first secret level, Moon Mountains. Start this level out by collecting the Shells and Rockets, then crossing the bridge onto the first hill. Kleers, Bombers, Gnaars, Rocketeers, a Bio-Mech Minor, and Witch-Harpies are your first enemies in this level. Kill them all, then cross the bridge to the next hill. This bridge will give you some Rockets, Shells, and a health potion. A Kamikaze, some Bombers, Gnaars, and a Reptiloid will attack. On the next bridge get the Shells and the health cube then get on the next hill. Some Kleers will spawn, how nice. On the next bridge get the health potion and armor. And on the next hill get some Shells, Bullets, and a Tommygun. Take out the Gnaars and Harpies. Now look down the hill facing the wall. You should see a box of Bullets and some armor floating in the air. Get the Bullets and the armor will jump up in the air and land on the hill you are on. Collect it for Secret #1.



    The next bridge to the next hill has some Shells, Rockets, Bullets, and a health cube. Now you will be attacked by Bombers, Marsh-Hoppers, and Bio-Mech Minors. The last bridge will have some more Rockets, more Bullets, and another health cube. And on the last hill you will have to kill some more Hoppers, a Reptiloid, and a Bio-Mech Major. Take the armor and the health potion, then go back to the 5th hill and examine the waterfalls. Walk to the very edge of this hill, then turn so your back is facing the falls. Do a rocket jump into a hidden passage to register Secret #2, and come under attack by a Kleer, Rocketeer, and Gnaar.



    (Note: To do a rocket jump, look down at the ground. Fire a rocket, jumping at the same time and maneuver yourself into the passage.) Follow the ledge to the left out to Secret #3, a health cube.



    Now go left and kill the Bomber, Rocketeer, Kleer, Gnaar, and Bio-Mech Minor that are spawned. Continue on and kill the Kleers, then get the Shells, Bullets, armor, Rockets, and more Shells, then kill the Gnaar Females. Out on the ledge, kill the Reptiloid then take the health potion. Now turn around and enter the passage to the right of the falls. A Kamikaze and some Marsh-Hoppers are guarding some Shells, Rockets, Bullets, and a health cube. As soon as you emerge from the tunnel it will seal itself off and remain shut for the rest of the level. Check out the view in this next area. Two circular ledges, and you are on the upper one right now. Do not fall into the chasm, whatever you do. Kill the Rocketeer, Bio-Mech Minor, and the Witch-Harpies and kill the Arachnoid and the Rocketeers on the lower ledge. On this ledge collect the health potion, Shells, and kill some more Harpies. Continue exploring this ledge for some Rockets, Bullets, a health tablet, an armor shard, and kill the Bio-Mech. Continue and collect the health potion, then drop down onto the lower ledge. Grab the Bullets, Rockets, Shells, armor shard, an health potion, and then take out the Reptiloid and the Bio-Mech. Pick up the Rockets and kill the Kleers and the Arachnoid, then enter the passage, but DO NOT drop down the hole yet. Go around it them move up against the wall and it will open up revealing Secret #4, some Rockets, Bullets, a health cube, armor, and a health tablet.



    Collecting the tablet will spawn some Kamikazes. Exit this cave and now drop down into the hole. SPLASH! Taking any of the items in here will summon some Electrofish, so watch your back collecting the Bullets, Rockets, health potions and armor. Be sure to kill the Harpies as well. To the left of the door, hidden in some rocks, is Secret #5, a health heart.



    Enter the door into the tunnel and kill the Kleer, Gnaar, and Firecracker. In the next room be careful, don't fall off the bridge. Get the health potion and Rockets to your left, Bullets and armor to your right, and the health cube in the middle. A Highlander will now appear, so kill him quickly, then look behind you. The tunnel has been sealed off. But blast it open for Secret #6, more Bullets and Rockets. Follow it to a hidden teleporter which is Secret #7.




    This teleporter takes you to the other end of the bridge, behind the Highlander. Kill some Witch-Harpies, then take the armor shard to summon a Werebull and more Harpies. Head into the passage they came out of and get the health vial. Sam will jump into the river, ending this secret level.
    Last edited by TheMaster; 12-10-2009 at 12:06 AM.

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    Oasis -- 6 secrets

    Immediately as you start this level, surface then turn around and go behind the waterfall for Secret #1, armor and an Ammo Pack.



    Back outside, dive into the water and collect the Bullets and the Rockets. Follow the water to the left and collect the Shells, then kill the Bio-Mech Major and the Witch-Harpies. On the peninsula you will find some more Bullets. Kill some more Harpies and a Reptiloid. Now take the ammo and kill the Kleer and the Gnaar Female that were summoned. Now pick up the health cube and the health tablet. Some Kamikazes are now charging at you so take them out quickly. Take some more Bullets and Rockets, and then some armor. Some more Rockets and a health cube are near the building. Pick them up and kill the Reptiloid and the Kamikazes. Going past the building will spawn a Bio-Mech Major, some Kamikazes, and a horde of Kleers. Turn your back to the building and go collect the Shells, then head to the left and collect the armor, Rockets, and Bullets. Back in the water you will find some more Bullets. Now enter the building. To your left, more Bullets and Rockets. To your right, more armor and a health potion. Out in front of you, a Grenade Launcher. Pick it up and kill the Bio-Mech Major and the Kleers. Behind you collect a health vial in either corner. On both sides of this room are Shells. Get the health vial at the base of the statue, then destroy the statue. Now collect the left-side health tablet. Note the teleporting sounds you are hearing. You have registered Secret #2, the "Sound-Attack Secret."



    Kill the Bio-Mech Major behind you. After he's dealt with you need to take the other health pill in this room, opposite side of the statue. Now take the passage to your left. Kill the Kleer that will ambush you, then go down the ramp. Pick up the Grenades, Shells, health potion, and the armor shard. The shard will trigger Secret #3, a bounce pad back on the statue platform.



    Kill the Gnaars and the Marsh-Hoppers, then the Kleers and Bombers as you leave this room. Use the bounce pad to reach Secret #4, a Minigun. (Ohhhh yeahh!!!)



    Now go to the right, and take out the Arachnoid and the Kleers. The armor shard will spawn two Kleers and a health cube. Get the health vial and tablet, and the newly-spawned health cube, then enter the next room. Gear up for the next battle with the armor and the Serious Pack, then a health bar will appear at the top of the screen and a horde of Marsh-Hoppers will rain in. Keep them under heavy fire. When they are all dead, get the Bullets and the health potion, or get them at your convenience. On the left wall blast open the second to the last panel from the right for Secret #5, more Bullets and another health potion. Enter but DO NOT TAKE ANYTHING! Step right out to trigger Secret #6, a surprise trap.




    Take out the Arachnoid, then collect the items. Now watch out as more Hoppers are dumped into the room. Go through the door and collect the Shells, Bullets, Rockets, armor, and health cube. In this hall you will face in order a Bio-Mech Minor, Arachnoid Juvenile, Arachnoid Adult, Bio-Mech Major, Marsh-Hopper, and then many more Hoppers. Collect the armor then go through the door. Sam will collect the last of the four Elements, the Water Element, and end this level.
    Last edited by TheMaster; 12-10-2009 at 12:13 AM.

  7. #7
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    Dunes -- 6 secrets

    As you start this level you are under attack by Bio-Mech Minors. Take the Serious Pack and kill them, then kill the Werebulls, Gnaars, and Bio-Mech Majors. Now kill a batch of Kamikazes. Once you've killed everything in the area, take the two health potions, then go over the hill and explore the dunes to your left. You should find a health potion which spawns Secret #1, some Rockets guarded by some Kleers. Now explore the dunes to the right. A health cube will spawn Secret #2, Rockets and Bullets guarded by some Kleers. Further out east you should see an oasis. That oasis is Secret #3, some armor and a health heart.





    Kill the Witch-Hapries now coming out of the skies. Do not destroy the trees. As is with all oases if you destroy the trees, you increase the risk of dying from sunburn. Go back to the main path now. Collect the health potion, Rockets, armor, then kill the Kleers and the Werebulls. Now pick up the health heart and some Bullets and kill the Kamikazes and Bio-Mech Minors. Take the Serious Pack and the health potion. Now kill the Bio-Mech Majors, Kleers, Werebulls, Kamikazes, and Bio-Mech Minors. Now look to the left of the building for a tree which is Secret #4.



    Destroy this tree to actually trigger the secret and claim the health cube, Bullets, and Rockets. Kill the Kleers and the Kamikazes. On the right side of the building contains a health potion and a health tablet on a ledge reachable with a rocket jump. The tablet will spawn a health cube. When you get the cube you will be ambushed by Kleers and Kamikazes, so ignore the items that spawned for now. Once the enemies are dead take the health potion, Bullets, and Rockets. Now go through the door and enter the courtyard. The first thing you will pick up in here is a Laser Gun. Laid out in front of you are a health tablet, health vial, health potion, health cube, blue armor, and a Serious Pack. There is another tablet as well. Now kill the Kleers, Bio-Mech Major, and Bio-Mech Minors, then take the Ammo Pack. Now take care of the Gnaars, Bombers, and the Reptiloids. Now note that the two triangular-shaped structures with the ramps both have a health cube under them. You should also find some more armor, a health vial, and health potion. Now examine the two structures on either side of the door. Use a rocket jump to get onto the structure on the left for Secret #5, Cells, a health cube, and Bullets.



    Rocket jump onto the structure on the right, then immediately get off and step back. The pillars will buckle and the structure will collapse, revealing Secret #6.



    Kill the two Bio-Mech Majors before you take the secret health heart. Now enter the door and exit this level.
    Last edited by TheMaster; 12-13-2009 at 12:59 AM.

  8. #8
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    Suburbs -- 7 secrets

    This level is basically two big courtyards with items and enemies scattered throughout, So I will try to walk you through it covering everything to the best of my ability. Start off by killing the attacking Bio-Mech Minor, Kleer, and Kamikazes. Go to the left now and pick up the Bullets in the corner. Continue along the left wall and collect the Cells, then kill the Kamikazes, Gnaars, and the Arachnoid. Continue and get the health potion. Kill the Kamikazes, Kleer, and Arachnoids. Now follow the path behind a house for Secret #1, Rockets, Bullets, and a health cube.



    Continue and kill the Reptiloids and Rocketeers. Get the Shells and then kill the Kleer, Arachnoids, Bio-Mech Minor, and the Reptiloid. Go out and take the health potion near a stone platform, then kill more Kamikazes. Back at the left wall, get the armor and kill some Arachnoids, a Reptiloid, a Gnaar Female, and a Kleer. Blast away the tree blocking the area in the corner and claim Secret #2, a health potion.



    Following the wall, collect the health tablet and kill the Kleers. Ignore the door for now. Keep going and get the health vial. Further down the wall, take the armor and kill the Kleers, Rocketeer, Reptiloid, and Arachnoid. Next, get an armor shard. Turn right around and kill the Gnaar Males, then the Rocketeer. Now grab 100 Bullets, then 100 Cells, and kill a Kleer. Another Kleer is guarding some armor. Inside the courtyard itself, you will find some Bullets and some Cells. Pick up a health cube near a house as well. Oh yeah, be sure to kill the Kamikazes now. There is another health potion in this yard. Now enter the door and collect the armor, Rockets, Bullets, Cells, Shells, and Grenades, then go through the door into the next yard. Again you are already under attack by Bio-Mech Minors. Go down the left wall and kill some more Bio-Mechs. Follow the path around a house for Secret #3, a blue armor.



    Keep going and kill the Kleer guarding some Shells. Get some Bullets and kill about four more Bio-Mechs. Break away from the wall for now and look at the pedastol with the button on it. Push the button to activate the sewer enterance, but not open it yet. Back on the wall, get the health potion, then turn around. Kill the Bio-Mechs and the Arachnoid. Get two health tablets, and kill two more Bio-Mechs. Get the health potion for Secret #4. Yes, you will have more Bio-Mechs to kill as you go past the door and get the armor shard for Secret #5, which is called the "Secret Yodeller."




    Kill the Reptiloid, Bio-Mech Minor and Major. Keep going down the wall and kill all the Bio-Mechs you encounter. Grab the health tablet and Rockets for Secret #6. Guess what, you are trapped!



    Up above, kill the three Bio-Mech Minors and the one Major. The trap will open allowing you to leave. A Kleer is guarding a health vial. Take it then kill all the Bio-Mechs you see. Take some Cells and kill more Bio-Mechs. Take the Bullets and kill some Kleers. Break away then push the button on the pedastol. The sewers will now be open. But get back to the wall and kill the Reptiloids on the ledges near the door. Take some Rockets, Shells, and Grenades. Remember, Bio-Mechs must be cleared from this level when you run into them. Get the health tablet and then the health potion. Now heading up the yard, get the health vial, Shells, health potion, and other assorted items, and kill all resistance you encounter. Now dive into the sewage hole, but land on the ledge for Secret #7, a health cube and some armor.



    Continue down the hole to exit the level.
    Last edited by TheMaster; 12-10-2009 at 12:25 AM.

  9. #9
    CF
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    Sewers -- 5 secrets

    You start this level out swimming in raw sewage. Dive down to the bottom and enter a tunnel which holds Secret #1, Shells and a health heart.



    That light at the end of the tunnel is a group of Electrofish attacking you. Kill them quickly. Swim back through the tunnel and surface back at the beginning of this level. Surface quickly, because you are probably almost out of air. Get the Shells, then approach the stairs, and kill the levitating Gnaar Females. Take the Bullets and go up the stairs. In the next area you will be attacked by a Gnaar Male and some Marsh-Hoppers. Get the health vial to the left, then kill the Gnaars, Arachnoid Adult, and the Bio-Mech Minor. The health vial and the Shells on the right will spawn another levitating Gnaar Female and another Bio-Mech. You will also find some Shells, Grenades, a health potion, Cells, and armor, all guarded by a Bio-Mech and Rocketeer. Dive into the water. Finish off any Electrofish left, then find and collect the armor for Secret #2.



    Find the pillar with the buttons on it, and push one to open the door into the next area. Surface quickly. When you go up the stairs you will be attacked by Marsh-Hoppers. Get the Cells and the Grenades. Now jump onto the rafters, and follow them right for Secret #3, more armor.



    Now enter the door you just opened. Take the armor shard and kill the single Marsh-Hopper. One Hopper alone? Hmm..... Get the Bullets and the health tablet, and then kill the SWARM of Hoppers. Go down the stairs and kill some more Hoppers. Take the Shells and Bullets, then go down the next flight of stairs and kill the Hoppers and the Kleer. Go to the left to find a hidden passage. Follow it into the next area where the gravity shifts. This is Secret #4. Kill the Electrofish, then get the health heart, Bullets, and Rockets.



    Use the elevator to get back to the passage and follow it back to the last area. Follow the hallway to the right and kill the Kamikaze, Gnaars, Kleers, Reptiloid, Rocketeer, and Marsh-Hoppers. Pick up the Shells, Rockets, and health vial on a nearby ledge. Further down this room, another Hopper, Gnaar, and two Arachnoids. Also some Bullets and a health vial. Get the Rockets and the health vial, then act quickly to catch the last secret in this level. Kill the Reptiloid, the jump into the alcove behind it for Secret #5, some armor.



    Push the button twice to get out and close the door. Kill the Arachnoid, then dive into the water. Get the armor then kill all the Electrofish you meet. There are also some Bullets, health potions, and armor. Exit the water and go up the ramp collecting an Ammo Pack, armor, health potion, and a health vial. A door will open and Sam will enter, ending this level.
    Last edited by TheMaster; 12-10-2009 at 12:35 AM.

  10. #10
    CF
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    Metropolis -- 1 secret

    That's right, there is only one secret in this whole level, but let me tell you right now.... it is a weapon. Start out by killing the Gnaar, Kleers, and Firecrackers. Go up the ramp and kill the Kleer, Rocketeers, Firecracker, and Reptiloids. Gather up the Bullets then kill the Kamikaze, Rocketeer, Gnaars, and Bio-Mech Minors. Get the Shells and the Rockets. Then as you approach the Cells, kill the Witch-Harpies, Rocketeers, and Bio-Mech. Get the Rockets and the armor, then proceed into the next area. Get the health potions to the left. Now kill the Kleers, Bombers, Rocketeers, Kamikaze, and Firecracker. Get the Shells and the armor. Then kill the Kleers, Arachnoid Adult, Harpies, Gnaars, Rocketeers, Bio-Mech Major, and Reptiloids. Get the health potions to the right before entering the courtyard where you killed all those enemies. Take care of the Kleer, Bio-Mech Minors, and Rocketeers, then get the Rockets. Pick up some Shells then an armor shard to the left. Quickly kill the Kamikazes. Now take some Bullets. To the left of the building is a health vial. Get the Bullets, armor, and health heart. To the right are some Shells and Rockets which will spawn some Kleers.

    On the platform with the obelisk you will find some Bullets and Shells. Take out the Reptiloids on the ledges. When they are dead, take care of the Kleers. Pick up the armor and health cube then go through the door, collecting Cells, Grenades, Bullets, Shells, and Rockets. Go through the doors into the next area where various enemies will attack you. In this yard you must find four Scarabs. Each time you collect a Scarab, more enemies will spawn. I will only tell you where to collect the Scarabs. It is up to you to kill all the enemies and take all the items you need. In the building out in front of you, pick up the first Scarab. To the left heading in, you should find the second Scarab. On the right side of the courtyard, enter a building with Cells and collect the third Scarab. Go further down the yard and find the fourth and final Scarab in a room with some Rockets. Now once all the enemies are dead, and you have collected all the items, go through the door. Collect the Rockets, health cube, health tablet, armor, and the Ammo Pack, then look to your right. Blast the wall open for Secret #1, a Cannon!



    Kill the Bombers, Rocketeers, and the Firecracker, and continue. Kill the Kleers, Rocketeers, Bombers, Kamikaze, and the Reptiloids. Further down this path you will need to take out some more Kleers and another Bomber, and then some Bio-Mech Minors. Take the Cells, Rockets, armor, and health cube. The corner of this path will have some Grenades, armor, and a health potion. Kill the Bio-Mech Minor and the Arachnoids before taking the Rockets, Bullets, armor, and then killing the Reptiloids and Kleers. Kill the Kamikaze then continue on, and stop when you reach the spike trap. A trap door will close over the spikes when a Werebull comes around the corner. For the first Bull though, it will not, and it will fall to its death. For the second one though, the trap will start letting them across. After five Werebulls have been killed, the trapdoor will close, allowing you to cross.

    Collect the health heart, armor, Ammo Pack, and the Minigun, and continue. More Bulls start charging at you, so finish them off. Pick up the health potions, the armor, and the Ammo Pack, and finish off a horde of Kleers. And I mean a HORDE. Go through the doors into the next wide open area. Collect the Shells, armor, and health cube. You will now be attacked by Kamikazes. "They never learn!" Get the new armor, Ammo Pack, and health cube, then look to the skies for some Witch-Harpies. "That's right, it's all in the wrist." Another Ammo Pack, health cube, and more armor will be spawned for you to collect. Then take out the pack of Werebulls. "Now that's a lot of bull." Pick up the Ammo Pack, health cube, and armor, and now battle some Kleers and Bio-Mech Majors. After the third wave of Kleers and Bio-Mechs, Sam will go "YEEEEEEHAAWWW!!!" and the doors between the two columns will open. Head into the hallway, and Sam will go through it. He will then collect the Amon-Ra Key, ending this level.
    Last edited by TheMaster; 12-10-2009 at 12:38 AM.

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