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Thread: Second Encounter Walkthrough by -=)CF(=-TheMaster

  1. #11
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    Land of the Damned -- 13 secrets

    Finally, some cold weather for a change lol. Go down the snowmound, and collect the Bullets and Tommygun. Collect some armor and a health vial, and kill the Zumb'ul, Zorgs, and Arachnoid. There are some Sniper Bullets located between a few of the huts. Continue killing some more Zorgs. Search one of the huts to the right for a creeking door. Blast that door open and go inside to get Secret #1, a Serious Damage.



    Get a health vial further down this valley. Also collect an Ammo Pack and the Grenade Launcher, and take care of some more Zorgs. There are two other health vials, both hidden behind a hut near the windmill. Time the windmill so you can safely get on it, collect the health cube and armor, and pull the switch. This switch has triggered Secret #2, a running Santa.



    Listen for Santa Sam's jingle bells, and you should see him. He is Serious Sam with sunglasses dressed as Santa. Shoot him to release different powerups including health items, armor items, Ammo Packs, Serious Packs, Invulnerabilities, Serious Damages, or Serious Speeds. There is another health vial next to the windmill. Head into the next part of this valley, and kill the Bio-Mech Majors, Werebull, and Arachnoid Adult. Collecting a health potion will release a Werebull. There are more health potions throughout this area. One near a snowman and 20 Grenades. Pick up the Grenades, and blow up the snowman to uncover Secret #3, gold armor.



    You should find a hut on the outside edge of the turn, where you will see Santa stuck in a chimney. Blast him to release him and he will go down the chimney, and Secret #4, a health heart, will be triggered.



    Go through the door at the end of this valley, and collect the Laser Gun in this small room. Go through the next door to return outside. Pick up the armor, health cube, Ammo Pack, and Serious Bomb, then carefully head down this valley. Heed NETRICSA's warning about armed Kamikazes coming your way, because there they are! A horde of Kamikazes and Kleers are on the offensive, and they are bringing along something new, the Rotating Cannon. Be sure to destroy that as well as kill everything that attacks you. Watch out for some Bio-Mech Majors and another Rotating Cannon as the Kleers and Kamikazes keep pouring in. Now be careful, as some Bio-Mech Minors are joining the fray. One more Bio-Mech Major waits for you at the end. When he is dead, collect the health cube and the Ammo Pack. There is a health potion near a tree here. Note the snowman wearing sunglasses on your left. Note that the snowman is facing a blue armor vest. Note that you triggered Secret #5 when you collected the armor, and the snowman is firing rockets at you.



    Destroy the snowman, and pick up the Sniper Bullets that appear in its place. Now kill some Zorgs, and destroy the Cannons shooting at you from the castle off in the distance. Next to a health potion is a snowman with a switch on it. Flip the switch to trigger Secret #6, another running Santa.



    Do to this one what you did to the last one. Remember the fifth secret, the one with the Sniper Bullets? The house to the immediate right of that spot where the Sniper Bullets were has a creaking door. Blast it open for Secret #7, an Invulnerability.



    An Ammo Pack, health cube, and health potion wait for you further down, so do some more Zorgs and Cannons. Behind you take care of a Bio-Mech Major and a Demon, then kill the remaining Zorgs and Cannons. Find some Rockets and another health potion, then go through the door. Kill the Zumb'ul, and pick up some Sniper Bullets, some armor, and the Minigun. Some Cells and a health vial lie next to a tree to the right. And next to the collapsed pillar, you will find a health vial. Near that, study the snowman. Shoot at it, and note that it is shrinking as you shoot it. Eventually it will disappear and trigger Secret #8, a health heart and two Bio-Mech Majors.



    When you are done here, collect some Rockets, and enter the tunnel. Collect some Rockets and Sniper Bullets in here. As you near the end, the tunnel will begin to quake. Be very careful in this next area. Do not lose your balance. You will die before you reach the lava, I guarantee that. So very carefully cross this first narrow bridge. Dodge all the fireballs. At one point a small quake will occure, and a boulder will come down and break a portion of the bridge. Also a small Lava Golem will spawn right in front of you, so take care of him. Take the Rockets here, then look down at the break in the bridge. Note that familiar sparkling, which is a hidden teleporter. Use it to get to Secret #9, a health heart.



    Carefully climb down this ledge and get back to the previous area. Jump across the break onto the next ledge. Kill the Zorg and Lava Golem, then go through the next tunnel. Three more Golems will spawn near the end here. When you emerge, walk to the edge and look up to find a bright spot off in the distance. Fire a rocket just under it to release a secret, which we will get to later. Follow the bridge down to the landing, and take out two more Golems. Go up the next bridge, and kill some more Golems, one of them is of moderate size, and a couple of Demons. Drop down to the ledge with the health cube, then make a jump to the next ledge, where yet another Lava Golem awaits you. Get use to them, they are abundant in these caverns. Follow the bridge to the next ledge with some more Golems, Sniper Bullets, armor, a health potion, and Kleers. Another moderate Golem, and two more Demons are attacking from above. After you've killed them, head up to the ledge that they were on. Pick up the Cannonballs on this ledge to register Secret #10.



    Now follow the ledge out to the left. Drop down onto the next ledge and collect the health potion. Make a drop to the next ledge, and follow it until you reach an Ammo Pack, and some Kleers charging out of the next tunnel. Kill the Kleers, but do not enter the tunnel yet. Kill a Demon, take some armor, then follow the ledge out around a boulder, and in a dark area, collect Secret #11, a Cannon.



    Now return to the mouth of the tunnel and enter. Kill a Zumb'ul and a Zorg Commander, and collect some Sniper Bullets and a health potion. An Arachnoid Adult is waiting at the end of the tunnel, so kill him, and follow my next set of instructions carefully, because you could fall into the lava and slowly be melted. Start by getting some armor and some Rockets on this ledge. This may sound crazy, considering what I just said, but drop down into the lava and, while jumping, make your way out to the left, and look right. You should see a square ledge with Secret #12, red armor and a health tablet.



    Return to the previous area, and quickly get on the next ledge, then kill a moderate Lava Golem and a Demon. Grab some Sniper Bullets and a health potion, then make a series of jumps from ledge to ledge, collecting some Rockets along the way. Some of these floaters will slowly sink into the lava as you remain on them. Kill a Demon, then collect some Grenades, and kill two more moderate Golem further down. Kill another Golem and Demon when you get on the last ledge with some Rockets. Collect a health cube, then jump onto the next ledge, where another small Lava Golem will attack. The next narrow ledge has yet another Golem, so kill him, and carefully cross this ledge. Pick up the Ammo Pack at the end, and drop down to the next ledge with a health cube and some Bullets. As you work your way up the slope, some Kleers and a Bio-Mech Major will spawn. Take care of them before you continue. When they are dead, cross this arch-shaped bridge. As you begin though, another Bio-Mech Major, Lava Golem, and Demon will attack. Once they are dead continue across the arch. Drop off, and go around the base to find and collect Secret #13, a health heart.



    Return to the front side and kill the Zorgs here. Take the health vial, then enter this last tunnel. Kill a Zumb'ul in here, and take the health potion. There is another health potion and another Zumb'ul near the end. The room that you have entered now has a kick-ass portal that you can use to return outside. You are now in a wide open area with an icy surface, and a castle out in the distance. That castle is your next objective. Pick up some red armor, Rockets, Grenades, a health cube, and prepare for the next major battle. In this battle you will face some Demons, Zumb'uls, Werebulls, Bio-Mech Minors, Majors, Kamikazes, and Kleers. The doors to the castle will not open until all enemies are dead. Now enter the castle. This level ends on a sour note, as Sam enters the castle, expecting to find the Holy Grail. But instead......... nothing. "What the hell is this? Where's the Grail?" There's only one explaination. "MENTAL!!! NOOOOOOOO!!!!!!"
    Last edited by TheMaster; 01-21-2010 at 02:33 AM.

  2. #12
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    The Grand Cathedral -- 6 secrets

    Here we are, the final level in the game. Like in First Encounter, this last level was made as basically one major battle. Unlike in FE, you have some secrets in this map as well. Starting out, I know you are tempted to go right out and grab the goodies out in front of you, don't. Turn right around, and look for a dark wall patch on the left. Blast it open and get Secret #1, a health heart and a Serious Damage.



    Now you can collect the Serious Bomb, armor, and Serious Pack, and get ready for the first leg of this long battle. Out in front of you is a Cannon, so be sure to collect that as well. The first wave of enemies includes Zorg Mercenaries and Commanders, Witch-Harpies, and Kamikazes. Out in the corners you will find some armor, a health potion, and an Ammo Pack. Go around the corner and prepare for the second leg. Pick up the blue armor, health cube, and Ammo Pack in the corners at the beginning of this leg. This next wave includes Zumb'uls, Chainsaw Freaks, Kleers, Bio-Mech Majors, Gnaars, Zorgs, and Bio-Mech Minors. Watch the walls for another Ammo Pack and health cube as you go down this path. At the corner of this leg and the next one, get some armor, and look in the windows of the wall. There's a dude with an afro hanging out of one of the windows. Shoot him with the Sniper Rifle to trigger Secret #2, a Serious Damage.



    Gear up for the third wave of this battle. Collect some blue armor, an Ammo Pack, and a health cube on the left. Take out a wave of Cannons, Chainsaw Freaks, Bio-Mech Majors, and Werebulls. Look at the wall on the left, and collect the armor and health potion. Also, look at a dark wall patch on that wall. If you blast it, you will reveal Secret #3, a teleporter which takes you to the hidden Pumpkin Field.



    Try to stay on the stone path. Note that some of the pumpkins have Jack-o-Lantern faces. If you wander off path, they will explode into midget Chainsaw Freaks. Also, if you wander too far off path, you could fall to your death. So stay on path. Collect the Serious Pack out in front of you. After several hundred yards pick up a health heart. You should come under Cannon fire about now. Continue on and take the red armor. Remember to destroy the Cannons that are attacking you. Continue on and collect a Serious Bomb, and use the teleporter to get back to the Corridor of Death. Collect the health cube, blue armor, and Ammo Pack before beginning the fourth leg. Your next batch of enemies to wipe out includes Werebulls, Zorg Mercenaries and Commanders, Zumb'uls, Demons, and Bio-Mech Minors. Continue down the corridor examining the walls as you go. The wall to your left has some health potions and armor, guarded by a batch of Kleers. Kill all the Kleers, and make sure they don't surround you. The next wave will begin attacking now, including Chainsaw Freaks, Zumb'uls, Bio-Mech Majors, more Kleers, and Werebulls. Head down the next leg of this map, collecting a health potion and a Serious Pack, and killing a batch of Kamikazes, Zumb'uls, Demons, Reptiloids, and Bio-Mech Majors. Continue down the corridor, collecting some red armor, a health heart, and an Ammo Pack, and round the corner beginning the next leg. Next in the battle is a wave of Bio-Mech Majors, Zumb'uls, Kleers, Chainsaw Freaks, and Werebulls. Study the wall on the right. You will find an Ammo Pack and a health cube. Also look for a dark wall patch, and blow it away to reach Secret #4, a teleporter to the secret Embryo Room.



    Go through the door into the large room. Behold Mental's biological lab. Collect the Serious Damage, health heart, Serious Pack, and red armor. Kill the two Highlanders, then return to the corridor. Round the corner to begin the final leg of the Corridor of death. Kill the moderate Lava Golems, Kamikazes, Witch-Harpies, Cannons, Demon, and Bio-Mech Major. Look at the windows to your left. In the middle window, a Witch-Harpy is mooning you. Use your Sniper Rifle and shoot her to trigger Secret #5, an Invulnerability.



    Now you can safely get across the cannonball trap. Kill two Arachnoid Adults and go through the door. Be careful in this next area, it is difficult and dangerous. There are accelerator pads in this area, and assorted items including health cubes, health potions, a Serious Pack, and armor. When you step on a pad, it will be very difficult for you to stop yourself from going all the way across this area. That's why it's so dangerous. Start out killing some Bio-Mech Minors and Marsh-Hoppers. Next is a horde of Kleers, and some of Bio-Mech Majors, so take 'em out. Next, some Witch-Harpies and Kamikazes. Finally some Reptiloids on the walls. When the Reptiloids are dead, the middle door will be unlocked. Grab a health potion and some Cannonballs in this next area, and then take out the Highlander out in front of you. Head out to the fort and collect the Serious Bomb, health cubes, armor, and Ammo Pack. These items, except for the Bomb, will be respawning, so you can come back here later if you need more ammo, health, or armor. Now head to the door of the cathedral grounds, and prepare for the next major battle. For this battle, I suggest you stay near the cathedral, since a storm will begin in a short while. Start by killing a horde of Kamikaze spread across the area. Note that the area is now growing dark. Lightning is striking down on the battlefield, and meteorites are raining down. Now you see why I didn't want you out in the open. Throughout this long battle you will face the following enemies and remember, you can head back to that fort at any time: Kamikazes, Kleers, Zorgs, Bio-Mech Majors and Minors, Zumb'uls, Werebulls, Lava Golems, and a Demon. Near the end of the battle, the storm will pass. Note that the door will not be unlocked until all enemies lie dead. So go around and kill all the leftovers. I strongly suggest you return to the fort before proceeding. You now can also collect a Serious Damage and a Serious Speed. Now enter the cathedral grounds.

    A cut-scene begins now. The trees are destroyed and you are introduced to the final boss enemy, Mordekai, the Summoner. His only means of attack is summoning some lesser enemies from the game, then disappear for a few seconds. The good thing about Mordekai is that he is vulnerable to all your weapons, except Serious Bombs. This area has two accelerator ramps that you can use, along with Ammo Packs, some Serious Speeds, health cubes, and armor. Note the small pink square wall panel on the right wall. When you see the message "Pink Secret has been enabled!" crawl through that panel into an alcove containing the last secret in the game, Secret #6, a health heart.



    My suggestion for dealing with Mordekai is to take care of the lesser enemies first. Then when you are in a better position, begin hammering away at Mordekai. You should have some Serious Bombs to use on the lesser enemies. Mordekai will begin to summon more powerful enemies as he loses health. When he finally runs out of health, he will teleport back to the area where he was first spawned, cry out in pain for a few seconds, and explode. Sam will then enter the cathedral, where he will make his way down to an altar. And there, waiting for him, is the Holy Grail. Sam collects it and holds it in the air in triumph. Then he gets a phone call from one of the confession booths. (!) It's Mental! Sam answers and tells Mental that he's still on his way, after admitting what he did throughout the game. "So please have faith in this one bit, I'm coming to get YOU!" A space rocket carrying Sam will then launch from the cathedral, on its way to Sirius. This level, and the game, is now over.

    Congratulations, you've just beat Serious Sam: the Second Encounter! Give yourself a pat on the back, as this wraps up Serious Sam 1. I'll be seeing you again in Serious Sam 2. =)
    Last edited by TheMaster; 01-21-2010 at 04:53 AM.

  3. #13
    MERC merkwannabe's Avatar
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    You wrote all of that?! :wacko:

    It looks well done, but it would take me a day just to read all of it..

    Nice thread though...

  4. #14
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    Yes Merk I wrote all 27 levels in both games. And no, you're not suppose to read the whole thing in one day. lol

  5. #15
    MERC merkwannabe's Avatar
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    Quote Originally Posted by TheMaster
    Yes Merk I wrote all 27 levels in both games. And no, you're not suppose to read the whole thing in one day. lol
    omg... Wow, very impressive. Just delete my posts and lock the thread if you want to keep it clean.. All I can say is wow.. How long did that take?

    And if you do lock this thread then maybe another one should be made talking about these threads!!

  6. #16
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    It took me a couple weeks to write both walkthroughs up. No, I will not lock these threads, because I like comments on my work. Besides, how can I lock them? I don't moderate the CF forums you know.

  7. #17
    Limited Edition Siron Ex's Avatar
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    Thx

  8. #18
    Administrator SALvation's Avatar
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    Quote Originally Posted by Siron Ex
    Thx
    Strike 2.



  9. #19
    PkS Virus's Avatar
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    Awesome text. Great work. Of course it takes a while to read it

  10. #20
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    But it is Worthwhile

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