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Thread: Quake 4 v1.1 PR Available

  1. #1
    Limited Edition EXEcution's Avatar
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    Quake 4 v1.1 PR Available

    Ok so the patch has gone out of beta.

    You can get it here.

    http://www.planetquake4.net/download...ileid&lid=2285 - Q4 v1.1 PR

    Also the NEW Q4MAX version is also available, although it seems that this was a rushed release, since the dev team wanted to make their release coincide with the patch and id gave them that opportunity.

    http://www.planetquake4.net/download...ileid&lid=2282 - Q4Max .73

    The patch seems to fix almost every issue including gameplay and network. Plus the voice chat now seems to be working.
    ID also threw in some maps.
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  2. #2
    Inverting my Y Axis Dan2's Avatar
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    Fixes & Updates in 1.1:

    General:
    • Corrected an issue with skipping the ending cinematic.
    • Pentium(r) M processors will now be properly detected.
    • When using right-click to lower the video quality, the user will be prompted to apply the change immediately.
    • Corrected a stability issue related to old sound drivers.
    • Added doImpulse and doButton commands to support button actions and impulses via the console. For example:
      • bind l "doButton +_moveup; wait 5; doButton -_moveup;"
      • bind l "doImpulse _impulse1; wait 10; doImpulse _impulse5"
    • Several sound issues have been corrected.
    • Added mouse acceleration functionality with the m_accel cvar. This is only available through the console. Higher values give more acceleration.
    • Video option changes can be applied immediately instead of restarting the game.
    • Widescreen option will no longer affect the menus adversely.
    • The FOV (g_fov) can now be adjusted higher than 110. We do not recommend values higher than 110.
    • Application stability improved when setting the Sound Device to General Software with a Creative X-Fi sound card.
    • Implemented an AddOn PK4 system similar to Doom 3(tm) v1.3. Please see http://www.iddevnet.com/quake4/LevelEditor_MPMapDefs for more info.
    • Resolved an issue with the level editor not working correctly with SMP enabled.
    • Corrected a few localized string errors.
    • Added a new cvar for adjusting the look speed while zoomed: pm_zoomedSlow (defaults to 100). This can be adjusted from 1 to 100: lower numbers are slower.
    • Finalized network demos: replay client or server recordings of network game or run performance tests. Please see http://www.iddevnet.com/quake4/NetworkDemos for more info.

    Multiplayer:

    New Features:
    • Brightskins added! Pro models for Marine and Strogg have been added. They can be selected from the Multiplayer menu. Their names are "Pro Marine" and "Pro Strogg".
    • When Ready mode is enabled, player's Ready state now shows on the Scoreboard screen.
    • Voice chat for Multiplayer is now available! To use voice chat, a microphone must be present and working on the system. After setting up the microphone correctly in your operating system, a Voice Chat key must be set in the Settings/Controls/Other tab, which is accessed from the Main Menu. Configuration of the voice chat options such as Mic Input Volume, Receive Volume, etc can only be accessed in the ESC menu’s "Voice Config" option once you have successfully loaded into a multiplayer match. When in any team game (TeamDM/CTF/ArenaCTF), only teammates can hear the speaker. When in a non-team game, all players can hear the speaker.
    • Added sorting functionality for the Multiplayer Friends List.
    • Added a forcemodel option. Typing one of the three commands below and using tab complete will bring up a list of usable models for that command:
      • g_forceModel forces all players displayed on the client machine to one of the models listed below, in non-team gameplay modes. The available models are:
        • model_player_failed_transfer
        • model_player_slimy_transfer
        • model_player_corpse
        • model_player_tactical_elite
        • model_player_tactical_command
        • model_player_marine
        • model_player_marine_morris
        • model_player_marine_voss
        • model_player_marine_cortez
        • model_player_marine_helmeted
        • model_player_marine_helmeted_bright
        • model_player_marine_medic
        • model_player_marine_officer
        • model_player_marine_fatigues
        • model_player_marine_tech
        • model_player_tactical_transfer
        • model_player_tactical_transfer_bright
        • model_player_kane_strogg
      • g_forceMarineModel will force all Marine players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
        • model_player_marine
        • model_player_marine_morris
        • model_player_marine_voss
        • model_player_marine_cortez
        • model_player_marine_helmeted
        • model_player_marine_helmeted_bright
        • model_player_marine_medic
        • model_player_marine_officer
        • model_player_marine_fatigues
      • g_forceStroggModel will force all Strogg players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
        • model_player_tactical_transfer
        • model_player_tactical_transfer_bright
        • model_player_kane_strogg
    • Variables for private clients have been implemented. All of these options must be set from the console or in config scripts:
      • si_privatePlayers: This is the number of private player slots reserved on the server. It subtracts from si_maxPlayers, so a server with si_maxPlayers 16 and 4 private player slots will only allow 12 public players to connect.
      • g_privatePassword: This is the server-side password setting.
      • privatePassword: This is the client password used to access a server's private player slots. This must be set from the console.
    • Added a voting option to shuffle teams. PLEASE NOTE: If auto-balance is on, use the shuffle teams function to redistribute players evenly. Only restarting the map will not shuffle players.
    • Added a one-minute warning for tournament matches.
    • Added a server-side console variable that will allow enabling or disabling of voting options. si_voteFlags (which defaults to 0, meaning nothing disabled) is the variable, and it uses a bit mask system:
      • bit 0 (+1) restart map
      • bit 1 (+2) min players
      • bit 2 (+4) auto balance teams
      • bit 3 (+8) shuffle teams
      • bit 4 (+16) kick player
      • bit 5 (+32) change map
      • bit 6 (+64) change gametype
      • bit 7 (+128) time limit
      • bit 8 (+256) tourney round limit
      • bit 9 (+512) capture limit
      • bit 10 (+1024) frag limit
    • Sum the total of the parenthetical numbers for each of the vote options you want to disable. For example, to disable voting on "kick player," "change gametype," and "frag limit," add the numbers: 16, 64, and 1024 (total of 1104), and set on the server: si_voteFlags 1104. Please note that any changes will not take effect until after a map restart, and anyone viewing the voting options during that transitory phase will not see the changes unless they back out to the game and then enter the shell again.
    • When aiming at a teammate in a team game, their health and armor level shows under their name.
    • When spectating and following, viewing the MP Statistics (default key 'Z') now shows the stats of whoever you are following.
    • The Game Browser now has scroll bar arrows to scroll through one server at a time.
    • Players will be notified when teams are rebalanced.
    • There is a new system by which players may anonymously report their usage statistics to the developers, such as type of video card, amount of system RAM, the presence of a DVD drive, etc. After installing the 1.1 patch, the first time the game starts, a confirmation window will appear. At this point, the player may choose to enable anonymous usage statistic reporting. Alternately, this may be set ahead of time with a cvar, net_reportUsageStatistics.
    • Added a "simple items" cvar so that item pickups will appear as icon representations instead of the actual model. Use g_simpleitems 1/0 to enable and disable. This is only available in the console.
    Adjustments:
    • The variables pm_bobpitch, pm_bobroll, pm_bobup, pm_crouchbob, pm_runbob, pm_runpitch, pm_runroll and pm_walkbob are no longer cheat protected but clients will not be able to override the server settings.
    • Selecting a screen size or aspect ratio that cannot be supported on a system will revert to safe defaults and display the correct safe settings values in the System menu.
    • NetDemo playbacks have gotten a little bit easier with "tab completion". The playNetDemo command now uses tab complete to show available demos.
    • The serverInfo command will now report more accurate data.
    • After playing a Multiplayer game and disconnecting, the Game Browser will be displayed instead of the Main Menu.
    • Name coloring in team game death messages is now disabled.
    • The dedicated server executable no longer requires a sound card or a pixel shader-capable video card.
    • With Weapon Stay enabled, a notifying sound will play when running over a weapon you already possess.
    • Player spawn code has been adjusted to mimic the spawn style of Quake III Team Arena.
    • Strafe-jumping on stairs is smoother.
    • When under 25 health, the player will hear a different pain grunt to indicate that health is especially low.
    • Increased the volume of the sound that plays when you hit an opponent in Multiplayer.
    • Slightly increased the volume of other player's Lightning Gun and Railgun hum noises to make them easier to hear.
    • Spectators will no longer be counted as "on a team" for auto-balancing purposes.
    • The CTF "Defense" award has been adjusted to provide the achievement within a larger radius from any team flag and enemy flags carried by a teammate.
    • Improved Gametype selections to properly display the appropriate map types in the map selection pane of the Create Server menu.
    • Adjusted the text "You are not ready" when ready mode is enabled so that it is more obvious to players.
    • Spectator players will only see chat messages from other spectators, and will not see team chat.
    Fixes:
    • The Lightning gun idle sound will not drop unexpectedly due to weapon viewmodel cvar binds.
    • Shotgun animation will play its full cycle before the new weapon selection begins.
    • Players falling into a void will die properly.
    • The "Sudden Death" message will not spam all arenas still conducting matches.
    • Intermittent highlighting and de-highlighting of the Voice Config tab is fixed.
    • Colored names now appear correctly in the Multiplayer lobby.
    • Voice Chat functions properly when enabled during a match in progress.
    • Cycling through player models after death will now properly decay both the head and body models.
    • Game stability improved when switching maps and gametypes through vote or server admin menus.
    • Fixed an intermittent issue with ACTF powerup effects not centering on players correctly.
    • The Multiple CPU/Core selection in the Advanced System Options will now highlight when mousing over it.
    • The Friends List will now properly accept names containing the characters "{" and "}".
    • Name capitalization changes will now take effect immediately in game.
    • Fixed an issue with certain performance awards being improperly given to players based on the accumulation of enemy and team kills.
    • Armor status when looking at teammates will now display correctly.
    • The screenshotJPEG command will correctly increment from the last indexed screenshot image residing in the default screenshots folder of the game installation.
    • Client calling a map vote will receive an appropriate message if the map that is called does not reside on the server.
    • Spanish clients will see player names properly during a vote to kick a player whose name includes a space.
    • Spanish clients will see the correct models for teammates and enemies.
    • When a player disconnects from a Tournament match early, the server will now seed the remaining players correctly for the remainder of the match.
    • PunkBuster(tm) now properly enables and disables in the server setup screen.
    • Muted icons now display properly on the scoreboard tab of the End-Game Summary window.
    • The Ammo Regen powerup now functions correctly when using the Machinegun.
    • The Invisibility powerup sound no longer carries over to arena 1 from other arenas.
    • A Dedicated server will no longer crash if warmup is off and all players disconnect from the server.
    • Tournament mode matches will enter sudden death properly after players reach the frag limit simultaneously.
    • Corrected an inconsistency with falling damage in Multiplayer.
    • PunkBuster rcon output will now be displayed properly to connected clients.
    • Projectiles will no longer appear to travel through map geometry on clients with slower internet connections.
    • Jump sounds will no longer get stuck occasionally when gibbing someone.
    • The "One Minute Warning" will no longer be heard during warm up.
    • Projectiles will no longer fly sideways through teleporters.
    • Player corpses will not disappear so suddenly if the player force respawns.
    • Item effects will now always be aligned with the item pickup.
    • Icons no longer lag behind the player model.
    • Players will no longer hear old countdown announcements when spawning into a new tournament arena.
    • Powerups in tournament games no longer drop into the wrong arenas.
    • Switching between the Summary and Statistics screens of the End-Game Summary window will no longer reset the Statistics to 0.
    • Items will not bob so quickly after a server has been active for a long while.
    • Improved server stability.
    • In Tournament games, gibs from other arenas will no longer be visible.
    • Corrected an issue dealing with connecting to password-protected servers while running the game in windowed mode.
    • The video settings should no longer revert to default when connecting to servers while running the game in windowed mode.
    • Clicking "Get New List" in the Game Browser will no longer create phantom servers in the list.
    • Fixed call vote stability for clients running a Spanish or French version of the game.
    • Playing back net demos will no longer cause a crash.
    • When playing back a net demo with a mapchange in it, the game will no longer attempt to connect to the server on which the game was recorded.
    • Fixed announcer not understanding zero fraglimit setting when negative numbers are expressed from client suicides.
    • Gametype can be changed to CTF with the RCON command.
    • The number of votes will be displayed correctly for the player calling for the vote.
    • If a spectating player votes at the end of a tourney, the vote announcement will be properly heard.
    • The map list will properly display when calling a vote to change the map.
    • Addressed issue with crusher on the Xaero Gravity (q4ctf5) map not crushing players when activated.
    • Map performance increased in Relativity (q4ctf4).
    • Corrected a possible geometry exploit in the Xaero Gravity (q4ctf5) map.
    • Corrected a geometry exploit in the Sandstorm (q4dm2) map.
    • Corrected two possible geometry exploits in the Tremors (q4ctf7) map.
    Thanks Exe!!
    -=(OUTLAWS)=- Dan2





    When Darkness Falls the Knight Rises

  3. #3
    Administrator SALvation's Avatar
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    Awesome. Let us know when the DS server is updated.



  4. #4
    Administrator SALvation's Avatar
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    Do not install this patch! It has just been recalled:

    "Please take down your mirror for the Quake 4 1.1 beta and/or final. There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible. Please advise your viewers that may be using the current 1.1 beta and/or final to NOT enable widescreen or disable widescreen if they are currently using it."



  5. #5
    Quote Originally Posted by SALvation
    Do not install this patch! It has just been recalled:

    "Please take down your mirror for the Quake 4 1.1 beta and/or final. There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible. Please advise your viewers that may be using the current 1.1 beta and/or final to NOT enable widescreen or disable widescreen if they are currently using it."
    "The bug doesn't even sound like a big deal, but I guess they have to cover all their bases.

    SyncError:
    The problem doesn't even occur when you are on that monitor and you force it into widescreen (which it doesn't support). The problem occurs when you attempt to force it into widescreen, ignore the warning message "Video Mode not Supported" and keep clicking the toggle over and over. As in nearly a hundred times. THEN after all that time, it is causing this one model of monitor to get damaged. In otherwords, they have no clue if it even has to do with the game. It may just be poor manufacturing and rapidly changing modes over and over cause the monitor to fail."

  6. #6
    Downward Spiral GM Council Rep Fragetti's Avatar
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    Hmm..... I will update to q4max 73 tonight and will wait for the fix on the point release. what do you guy's think.


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  7. #7
    Administrator SALvation's Avatar
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    If the bug is that small, I would say go ahead and update everything. What do the rest of you think?



  8. #8
    Limited Edition EXEcution's Avatar
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    Well if you're stupid enough to try and force the game into widescreen on a non-wide screen monitor then you shouldn't even be installing patches.

    It doesn't seem to have any other problem so I would go ahead and install.
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  9. #9
    Inverting my Y Axis Dan2's Avatar
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    Update both, please.
    -=(OUTLAWS)=- Dan2





    When Darkness Falls the Knight Rises

  10. #10
    Downward Spiral GM Council Rep Fragetti's Avatar
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    ok GUYS

    I updated q4max to 73. now correct me if am wrong but when I installed the 4.1.1 point release (on my home rig) it created a second folder. Is this what happen to the rest of you? I did not update the server because I need to find a .zip version of the update to upload to the server.


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