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Thread: TF2 News thread

  1. #1
    Fallen Wiper's Avatar
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    Exclamation TF2 News thread


    New client features


    Added Viewmodel FOV slider to advanced multiplayer options

    Added a hide viewmodel option to advanced multiplayer options

    Added custom crosshair support

    Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab

    Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings

    Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing

    Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


    New server features

    Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage

    Added class limit support to tournament mode

    Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed

    Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


    Gameplay changes

    Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:

    Base chance is now 2% (was 5%).

    Bonus range based on damage done changed from 0%-15% to 0%-10

    Damage range required for bonus changed from 0-1600 to 0-800

    Reduced random damage spread applied to all player damage from +-25% to +-10%

    Slight reduction (improvement) of the minigun's spread

    Increased flare direct hit damage from 20 to 30

    Rewrote Natascha's slowdown code to be more consistent

    Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)

    Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

    Increased soldier primary ammo count from 16 to 20


    Bugfixes

    Fixed crash when running in tools mode

    Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands

    Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values

    Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)

    Fixed Medic UberCharge percentage in minimal-HUD mode
    Most important change is I think the Critz-system update. Since a lot of players don't like the "random" critz they tuned it down to a max chance of 10% (1 out of 10 shots is a critical one if you did at least 800 damage).

    Also a notification to the nice add of the sniper rifle which can be critzed by a medic also now. I say lets give it a try on sentries
    Last edited by Wiper; 02-07-2009 at 03:31 AM.

  2. #2
    Fallen Wiper's Avatar
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    Update and deleted old update-posts

  3. #3
    RAAAAAAAAAAAAAAAGE!!!!!! Suicidal's Avatar
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    News: a crapload of people who play TF2 are idiots and act like retards whom I presume don't know what the acronym FPS stands for.

    Oh yeah, that's old news


    Oh yeah, and now the soldier has more ammo! yey
    Quote Originally Posted by ProvoCation View Post
    Secret Powa Of Suicidal Vegeta

  4. #4
    PKS GM Council Rep MORGANA's Avatar
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    Thanks for Info Wipy!

    Mors certa, hora incerta.

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