LEVEL 39: WELCOME TO THE JUNGLE
0 SECRETS
The first part of this level requires you to search this jungle arena for five gold coins. You will have 100 seconds in which to do that. Good luck.
As you explore though, Kleers will appear from almost anywhere in the arena to attack you. Get whatever health you need to, if you need it. But watch for a gold shine anywhere along the dirt trails. That indicates to you that there is a gold coin right there. After finding three of them, a few Tanks will appear near the checkpoint on the other side of the jungle from where you started the level. When you have finally found all five, make a break for that checkpoint. Upon hitting it, you will be teleported to the second part of the arena.
In this part, you will have exactly three minutes to jump a Rollerball through all the flaming hoops that appear. Get in the ball then roll it toward the first hoop, and jump yourself through. Deviate to the right a bit to jump through the second one. For the third one, two horizontal sliding bars are barring your progress, pun intended. Time them so that you can slip through and jump through the third hoop. You can ignore the enemies or choose to go after them. Whichever strategy you think will work. Just make sure you can still make it to the end in time, and that you can keep your ball intact. For the fourth hoop, line yourself up with the short ramp, then gain as much speed heading for it, and jump at the very top to go through the hoop.
The next one is ahead and to the left slightly. After that, the sixth is guarded by an Albino. You can kill it or sneak right by. But, press forward and you may have to jump to get onto this halfpipe of a sort. Keep pushing forward and Sam will roll all the way through, passing through hoop #6 in the process. There is another bar trap for #7, and #8 has sliding steel walls in the way. These walls pop out of the ground and retract at regular intervals. Time them perfectly to get on by and through the hoop. #9 has another bar trap *yawn*. The next hoop, #10, is guarded by a more elaborate bar trap. These bars are not only extending and retracting, but they’re rotating as well! You gotta time this one carefully and if you are not careful, you could find yourself being thrown backwards. Go through the hoop and go through the remaining bars, then turn left and jump through the next hoop.
The next hoop has a ramp that you need to use, so do it. Time the shifting walls at the next one and go through, then turn left. Jump through the next, then use the ramp to go through the next hoop off in the distance. The next one after that, #16, is slightly to the right. Time the bars then go through, then time the walls to get through #17. #18 involves another one of those loop passes, so do that. Upon landing, turn left and go through some more shifting walls to get through another hoop, and then to get through #20, the last hoop, launch yourself off a ramp. Turn right and sprint through the checkpoint to end this level.