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Thread: Serious Sam 2 Walkthrough

  1. #11
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    LEVEL 11: BRANCHESTER

    4 SECRETS

    You’re finally among the Zixie tribe. Sam talks to the Zixie chief, who is confident that the area is secure from Mental’s minions. Famous last words, as they find the spot and now the Zixies are under direct attack!

    When you start the map turn 180 degrees around. Cross the bridge over to another house and go around to the backside where you will find the entrance. This is Secret #1. Enter and use the stairs to climb up. Now make a series of jumps from ledge to ledge until you arrive at the top. The first several ledges are unstable and extend and retract at regular intervals. Time them so you can make it up. If your timing is not perfect, you will fall to the ground and have to start again. When you make it up there, jump to the center ledge and take the Extra Life.



    Return to the starting point of the level and head out with the Zixies. No, do not neglect the boxes, they might contain something useful. It does not take long for Mental to begin his attack on the tribe. He send is a large pack of flyers and a Helicopter. You can probably take down all the enemies with your basic weapons but if you have the need for more firepower, find and man a nearby turret and give them a real shock! No, you won’t find much inside the houses, so when the fighting is over, follow the area out blasting whatever crates you see. Two crates house a Hopper each, so stay alert. When you go up the slope another fight kicks in, but an easy one in my opinion. A Turret spawns directly ahead flanked by two Grunts and opens fire. In addition, you need to kill a swarm of Kamikazes. Do what you need to do to save as many Zixies as possible. Continue up the slope when all the enemies are out of your way.

    The crates on the left have a 5-point health pill and a Hopper, that’s about it. Continue out to summon more enemies. Nothing you cannot deal with. A few Witches are in the mix. What, you thought you were done with those when you left the swamps? Nope. Anyway continue beyond that and get more enemies to attack you, Tanks, Kamikazes, and others. When the fighting is over a trampoline is available for use at the end of this platform. Use it to propel yourself to the next area. Don’t forget any items on this platform though before you leave.

    Mental is turning up the heat on you. You have two more Tanks to deal with on this platform, plus some Grunts, some flyers and one demon. You should be able to pick them off one by one though. Then there’s another Tank on the bridge leading out, so kill him two. The crates here, as usual, will give you some items to utilize. There is a large tree to the right of that bridge. Walk around to the other side to find a switch. Use the switch to summon an elevator. Get on the elevator then use the switch there to ride it up. When it lands, take Secret #2, a treasure chest. Drop back to ground level and follow the bridge out.



    Save your game here because if you touch the water, you will not be able to get the next secret. All you have to do is jump from one wooden plank to the next until you make it to the other side. You won’t actually get physically harmed for touching the water so if you’re not worried about secrets, you can just simply walk across. But if you manage to stay on the planks the whole time, Secret #3, a Serious Bomb, will spawn on the next bridge ahead of you.



    In the next area there is a large crate to the left but blasting it is ill-advised because inside it is a Kamikaze, nothing else. But killing it with good timing will mean you escaping getting hurt, and racking up more points. So go for it if you want a higher score. Go and take the Uzis accompanied by four boxes of bullets, then fend off the large swarm of Hoppers heading your way. Some will be larger than others and thus will take more rounds to kill. After the fight I had to go scouring for some health and armor so I advise doing that before triggering the next phase of the battle. A Zixie near several crates will throw you a health cube. When you’re done take the 10-point health tablets in the center of the area. Just before the exit bridge, to the right is a house with a money bag in it, so get it for 1,000 points.

    Go down the bridge to the next small platform guarded by two Zixies. They will help out as much as they can. First take out a few Kamikazes, then watch the skies for some flyers and a Helicopter. When they’re all dead, continue into the next large area. You will be attacked almost right away so look to the right for a turret to climb into. Finish off the ground resistance, and watch out for bombers in the sky. Those planes are fast-moving and while they’re moving around they’re firing at you. Difficult to time correctly so you can shoot them out of the sky. But do so, time them and then fire the turret at them, eventually they will be brought down. When it’s over throw the switch behind the turret to raise a bridge near the exit. Another big fight, so get back in the turret. There is another one on the left side of the big tree in case this one gets shot up.

    After the fight start collecting the items in the boxes, obviously. Also look at the tree in between the turrets. Go behind the tree situated between two houses. There is the frame of a doorway. The door will need to be blasted with an explosive, I recommend a grenade. Secret #4 will be unlocked. Enter and climb the stairs to the switch. Use the switch to raise a column so you can jump from ledge to ledge to get the money bag. On this same ledge, press another switch to make the armor accessible. Make the series of jumps and when you have the armor, drop down and return outside to finish this area off. You can simply make a large running-jump from the money bag ledge over to the armor but it’s a little more difficult.



    Return outside heading for the sealed gate. Another fight commences so hop back in the turrets and bring down all enemies. Further out there is the gate, but you have more enemies to take care of, including a few bombers at one time. The Serious Bomb you hopefully found is very useful here. To the right of the gate there is another switch. To the left one of the houses has a money bag inside. Before you can use the switch another Helicopter attacks. Bring it down and the use that switch to lower open the gate. Oh yes, and also drop in a Tank so kill him. Then another Tank is lowered in, do the same with him. Proceed through the gate to end the level.

    A Zixie female arrives on the tram and offers Sam a ride to the other side free of charge. You’re on your way to the next level, Woodstock!

  2. #12
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    LEVEL 12: WOODSTOCK

    2 SECRETS

    As Sam gets off his free tram ride he is ambushed by a bunch of fans who get their cameras out and start flashing away! Sam feigns a sneeze to drive them off as he continues his mission. For the first half of this coming fight I recommend a rapid-firing range weapon like the Uzis or the Plasma Rifle.

    Your basic objective for now is to fight off the hordes as you right this cable car to your target. You start off facing those Orcs on either side of you. Then dead ahead are some of the Orc Commanders. Tanks will also begin the attack, but at the same time Zixies will throw you stuff to continue your assault. Plus you can blow up the crates on this cable car with you for ammunition. Some Orcs will even make it onto the car with you so take them out fast. At about halfway through the car will stop. And you will have to fend off some more bad guys, including the first Helicopter of the level. Mostly Commanders, but there is one Tank behind you on a rope bridge as well. A Zixie will throw you a health cube before the car starts up again.

    This time the enemies get tougher. You will have more of the harder ones ahead of you, including Tanks and Witches. And now I would recommend switching to more powerful weapons like the Rocket Launcher. More Orcs will eventually land on your car, and you will have more armed demons as well. When you are near the end of your ride three more Tanks will spawn straight in front of you. Kill them and then when the car comes to a stop, get off and take all the items you see.

    Upon stepping onto the lower ground in this area you trigger another big fight so find a turret! Get on the turret and fend them off. The Zixies will aide you as well, but so long as they remain alive. Numerous Orcs and Tanks will enter, watch carefully. Also mind the health meter for the turret in the lower-right corner. These things start off with 500 HPs. From the starting position look at the big tree ahead of you and slightly to the right. Look up at the opposite side of it and you should be able to make out a platform with a power-up on it. Blast it with a rocket to claim Secret #1, Serious Damage. Also look around for all collectibles. There are money bags on either side of this place.



    When you’re done with all the enemies and items here find the rope bridge on the opposite side of the cable car. There is a trampoline to the right of the bridge I want you to ignore for now. Cross the bridge and circle the tree until there is an opening guarded by an armed demon. Kill him and enter the tree for Secret #2. Go inside, and climb the stairs to claim the money bag. Then make your way back to the trampoline and use it to end this short level. (Short but action-filled.)



    Sam makes his way to the second Medallion piece, oblivious to the small Zixie child try to catch up with him, until it’s too late. Your episode two boss, Zum Zum, flies in and takes the Medallion piece away. The child catches up and tells Sam that Zum Zum took the Medallion. (Sarcastic): Really, when did that happen?

  3. #13
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    LEVEL 13: GIANT JUNKYARD

    2 SECRETS

    This place is huge! So are the many things in this place. You got a Gnaar jumping off a wrench like a diving board for one thing. Sam and the Zixies discuss their plan of attack, and Sam decides that they need to break into two teams, just as all the Zixies run off abandoning him.

    Just start by going ahead slaying all the enemies ahead. These include Orcs, Orc Commanders, and demons. Keep going forward and take the health, armor and Ammo Pack. Yes you’ll have plenty of enemies to face in this first fight. Kill them and continue down the dirt path. Don’t bother exploring to the right from the starting position. I did and found nothing. You can’t even jump off the wrench as the Gnaar did, so continue forward. Take the ammo items then step back as a demon emerges from the right and brings the wrench down, hopefully not on top of you but on an apple core. Kill him and the two Witches, then use the wrench to get into the giant log.

    The next fight is big and tough so save here. Upon taking the Ammo Pack the fight gets underway. Take the health cube ahead of you when you need it. It starts with a few Witches, but they give way to demons and a pack of Dogs. This all ends with a large red Tank attacking you. Does that sound too good? You have to finish off all resistance before you can advance. Up ahead the path breaks. Straight ahead is a bundle of TNT. To your right are some items and a way to light the TNT.

    Follow the path to the right and get ready to defend yourself. When you near the spider web a large group of Spider-Mechs try their luck at you. At least one large S-Mech will appear at the end of the fight. You can retreat back down the log if you need to, there’s no door that closed when you came through it. But it’s a tough fight but well worth it when they’re dead. Continue down the path until you arrive at a large match standing upright. Go beyond it to the pile of you-know-what behind it to register Secret #1.



    Look out behind you! A demon will try to catch you off guard. Kill him then turn your attention back to the match and the secret. If you kill all the giant flies, you will get some armor. Now grab the match and take it to the TNT.

    You may have to aim up a bit to make sure the match lights the fuse. As soon as you see it sparking back off and watch the explosion. With the path clear, you may proceed forward, but with caution. Two Rollerballs will come at you next. Then as you prepare to drop into the hole, a Rhino comes charging out. Kill him too then drop in. I hate this next part because it’s so annoying. You have to watch the walls for deadly gas traps. These white mouth creatures pop out of their holes to spew a poisonous gas at you. Time them so you can clear them, but also watch out for Orcs firing at you, and Rollerballs that can drop into this area. Watch for some armor along the way as well. When you near the end of this cave, you will face two more Rollerballs that drop in on you in addition to some Orcs that completely surround the exit. Kill them all before climbing out into the open.

    As soon as you emerge take out three rocket-firing demons ahead and take the items they were guarding. Take out two more Rollerballs, and look to the left of your position. Hidden in the grass you should see Secret #2, a giant piano.



    You can jump onto the keys to play notes. Some of them will spawn small health or armor items, and some will spawn enemies. In my opinion, it’s not worth it, so return to the trail and proceed forward, but save your game because the next fight is a major pain to deal with.

    You will have TONS of enemies to face. They’re all charging in from the same position where it’s arguably the best to fight them from, a dome structure with some big items. Try to make it to that structure and hold them off from there. Around the perimeter are four health coins. Inside you will find a health heart, armor, Ammo Pack and a Serious Damage. Even that though may not be enough because you have Witches gaining on you, as well as plenty of Rhinos trying to charge you. If you have any Serious Bombs left, this is the perfect place to use them. If not, there will be none spawning here so just hold your breath and pray to God. Eventually a large S-Mech will come in as well so dodge him. As you know he can predict your movements and fire his projectiles accordingly, like the Lava Golems in Sam 1. Yeah now I tell you huh? There will be a few smaller ones, fortunately they are much easier to kill.

    The level ends with the fight. After the fight is over, Sam is counting the bodies, over 200 of them. Another one, a Rhino, stalks him and makes his charge, but Sam takes care of it with his trusty Uzis. Prepare now for the final level of this episode, and the final confrontation with Zum Zum!

  4. #14
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    LEVEL 14: ZUMZUM

    0 SECRETS


    This is a boss level, so there are no secrets. Sam notices that ZumZum is not in the area, so he finds a red phone booth, and makes a call to Bosses ‘R’ Us and orders a boss. In no time at all, ZumZum arrives and the fight begins.

    Right in front of you the Minigun spawns! Take that prized weapon then listen carefully. If you just shoot at ZumZum hoping he will eventually fall you’re going to be disappointed. Think back to the Exotech Larva from Second Encounter. ZumZum can simply regenerate his health by sucking nectar out of one of the nearby flowers. There are four flower altogether and you must destroy all four of them first. That way ZumZum will be left with no chance of regenerating, and his health will gradually run out as you shoot at him.

    About six direct rocket hits each should take care of the flowers, so about 24 rockets altogether. I recommend saving your Minigun ammo for ZumZum and using explosive to destroy the flowers. When that is out of the way then you can nail ZumZum to the wall, but keep your eyes open. Watch his attacks, and watch your health and armor. There are health, armor and ammo items scattered all around, gather as many as possible to max yourself out. ZumZum has several different attacks, including firing projectiles from his stinger and summoning smaller versions of himself called ZumZum Jr. These smaller bees are easier to kill, but when they die they explode and if they explode near you, you will lose some health, so try to keep your distance from them.



    The Minigun should be enough to bring ZumZum down. If not you can switch to another weapon when you run out. But if you start with 1,000 bullets, that should be enough. Keep firing, dodging, evading until his health runs out. In the following movie sequence, the mortally wounded ZumZum squirts some blood out before falling to the ground with a deadly crash. With that giant bee out of the way, the second part of the Medallion is now in your hands!

  5. #15
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    EPISODE 3: CHI-FANG

    LEVEL 15: HONG PONG

    2 SECRETS


    Ready for the next part of your adventure? Good! Because next is planet Chi-Fang, home of the ChiChe people. This time you are to deal with Prince Chan, who is celebrating his birthday on the planet, and who ate the third piece of the Medallion. I guess that means there is only one way of retrieving it.

    When you start this level walk away from the dock and head for the Auto Shotgun surrounded by boxes of shells. Several KungFu Zombies will run in from up the stairs. Kill them while dodging their attacks. Simple kills, really. When they’re done blow up the boxes on either side of this starting area to release gold coins. If you blow up the wooden barrel on the left side as well, you will release another KungFu Zombie. Pick up the Shotgun and its ammo if you didn’t already, then go up the steps. This area with the pool in the middle has some more boxes to blast, and some armor and a health cube. As you collect all that stuff remember to find a switch to open the door ahead. Blast the barrel on the land near the pool for some armor. The barrel actually in the water contains nothing. Approaching the door triggers more Zombies, so finish them off before they can hurt the civilians.

    Head left, remembering all the items on the way. More Zombies will pop up so take care of them in a hurry. In the left-hand corner near the entry point is the switch you’re looking for. It’s giving off a glow indicating where it is. Use it, then return to the now-open door. The Double Shotgun is now available for pickup, which is good because more enemies roll in. The Zombies are accompanied by those Tanks this time. Kill them then follow the ramp on the right side of the door up. On the balcony above take care of some more Zombies as you find the health coin. On the left side are more crates and barrels to blow up, releasing some shells. Return to ground level and go through the door. If you blast the burners on either side, you will get more gold coins.

    Look immediately to the right. Of course take care of the burners to get more treasure. But look at the balcony on the building to your right. There is a container there that you can’t quite get at. You will have to lob a grenade over there, but I suggest doing it from a respectable distance. It will probably take a few attempts, but a grenade can blast it and send Secret #1, a Serious Bomb, falling to you.



    Pick it up, and also pick up the twin Uzis near that secret. Taking the weapons will cause another big fight to break out. You are introduced to the KungFu Masters. As you try to shoot down this large swarm you also have to fend off some more Zombies, plus Tanks. When you’re finished search the area for all items you can collect. Follow the road to the left, and go around the building on the left when the road turns right. Find Secret #2, a dead bunny killed by a ninja chicken. Nothing major will happen if you destroy the bunny completely.



    Return to the door and enter the next area, but look left before you go through because there is a money bag in the space. Fight off all the enemies in the next area, including a couple Turrets. After the fight patch yourself up as needed, and find the ramp to the right and climb it to another balcony. Blast the containers on either side, because there is more treasure in store for you, two money bags among them. Fight off the advancing Zombies, then return to the ground. As you follow the path out continue to look on-road and off-road for anything you can collect, and kill any forces that Mental sends in. Ignore the open door to the right for now, and follow the path until you come to a locked door. Look in the corner to the left for a health cube. And in the corner to the right is an Extra Life. Return to the open door and go up the steps and past the door.

    What’s next? Oh just several S-Mechs and a Tank. Nothing to worry about. To the right take everything in the ammo stash. To the left blow up all the containers. One of them contains a Serious Score. Continue battling the enemies up ahead. Most of the enemies are clowns riding unicycles. These Clowns carry cakes in either hand that are actually bombs, so keep your distance. Kill everything coming your way. Some more of those S-Mechs will come in near the end of the fight. Before advancing, be sure to find a money bag on the right-hand side. Move forward and smash the containers on either side of the closed gate for gold coins. Getting these are tough though since the level ends when you get near enough to the gate.

    When the level does end, an FMV sequence shows Sam paying for a ticket to enter the amusement park, and again getting ambushed by crazy fans with cameras.

  6. #16
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    LEVEL 16: WHEELS OF FORTUNE

    2 SECRETS

    Your objective here is to find and collect three coins. Not like the gold coins you have been collecting as treasure items. Rather, these coins are to be used to reactivate the three Ferris wheels in the area.

    Okay, start by destroying the containers on either side to gain two gold coins. Head out a little ways, then look to the right. The first coin is right there. When you collect it a nearby cash desk will begin to sparkle indicating where you need to go next. First you need to fight off a bunch of KungFu Masters. If you need more health, there is a 25-pt health coin on the left side of this area, directly opposite where you got the first of three Ferris wheel coins. Kill all the Masters that are part of this first batch. Some of the ChiChe will reward you, but you will have other Masters coming after you from off in the distance. Kill them all then cross the bridge and continue the quest. Approach the cash desk to complete the first part of the puzzle and activate the first wheel. The second coin will spawn.

    A trail of ammunition will take you right to that second coin. There is no resistance standing in your way to the coin so pick it up. Now the fighting gets a bit harder. You will have a few Tanks but those will be the least of your worries, as you will face dozens of those kamikaze Clowns. Don’t hesitate to backtrack if you have to. Sometimes it can be to your advantage to lure them to the bridge and make them line up, making it easier for you. Finish the fighting then proceed to the next desk. It’s near the area where you got the second coin. When you activate the second wheel an ammo stash will appear. So go help yourself.

    As you approach the third coin several more Masters will come out. And this time they will not stop and hover when they are firing, but one well placed Double Shotgun blast each should take care of them. With the fighting over look under the tent to the left of the third coin. You will find a money bag. Now take the armor shards that surround the third coin, then pick that coin up. You’ll see some ammo spawning near the third and final cash desk so take it all, then activate the final wheel. Good news, your next opponents are relatively easier to deal with, Rollerballs. The bad news is there are lots of them so use your resources wisely. Tossing a few Grenades might not be a bad idea. Destroy all the Rollerballs that come out, then head for the open gate at the end of this area, but don’t proceed into the next area yet. Look to the left in the corner for a crate containing a Serious Bomb. Then look in the corner to the right for another money bag. Right outside the gate destroy the burners for a gold coin and a Zombie to kill, and take the health coins. Okay, now proceed into the next area. Look to the left to find a health heart relatively out in the open. Take it to claim Secret #1.



    Whatever else you can collect before the next big fight is triggered, do so. But this fight is big. It has Tanks, Masters, Zombies and Clowns coming at you. Use any combination of weapons that will work. After the fight some of the civilians will toss you more items, in addition to the ones already on the ground and in the containers. You can see and hear some fireworks being shot in the distance from this yard. Prince Chan’s birthday celebrations have begun without you. How rude! Anyway take everything that you find in this yard and continue down the road. When you pass through the first gate you can take the six armor shards and health cube in the small room. Get through the second gate to arrive in the third yard.

    Right out of the gate, quite literally, take out several Tanks before you go exploring. Find the ramp on the right side and climb it to the balcony. Take out all baddies and collect all items. You will find an Extra Life here among them. Return to ground level. Move ahead a bit and the next fight commences. There are plenty of enemies to deal with. For the large part, Zombies, Masters and Tanks. I recommend using either the Uzis or the Shotgun. But you’re free to use whatever weapons. When the fighting is done take your rewards. Now consider this area a bit more. Behind a building on the right side (right when you entered) there is a treasure chest. You will have to go around the building to reach it. Continue down the road. There are several more enemies near the end, and quite a few more pickups. The gate up ahead will open automatically revealing six armor shards and a health heart. Take them and continue to the next area.

    Save your game here. The next fight is very tough. The Clowns should be your top priority because they will detonate those bombs when they get close enough, and it won’t be pretty when they do. They’re not the only enemies either. No, you have the red tanks high above, some Masters and some Zombies. Some is putting it all mildly. You will need to pick up the health and armor items before the fighting is over to make sure you stay alive. When you are done look in the far-left corner of this area (again assuming you’re facing away from the entrance). Find Secret #2, the Secret Ninja Chicken. If you kill him you will get a money bag. Turn around and take another money bag form behind the building. Then find and collect everything else at ground level, then climb up the ramp to the right of the entrance.



    Red Tanks attack on either side so be careful. Grenades are advised. On the right side several Zombies also strike. Kill them as well and take the several items up here. Then return to the ground and head through the next door. It’s ahead and to the right from the entrance point. It’s a circular door and as soon as you go through it the level ends. A Gnaar male is reporting on the birthday celebrations. Prince Chan has some local ChiChe for a snack before “singing” for the guests, which Sam does not like at all. He interrupts and as he and Mental’s minions are about to do battle, an old man gets in the way. Sam urges him to flee, but he goes so slowly, it takes all of 20 minutes before they battle. Just as Sam zeroes in on Prince Chan, the coward escapes via helium balloon! On to Chanolin Chambers.

  7. #17
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    LEVEL 17: CHANOLIN CHAMBERS

    2 SECRETS


    Sam gets a ride into this area via rickshaw. In the initial small room once you gain control, blast the two plants and two burners for gold coins. Take the armor as well. Through the windows you can see the first batch of enemies. When you pass through the doors, the action begins. Fight off all the baddies: Masters, Zombies, S-Mechs and Tanks. When you’re done the first key will spawn. First though go around the room collecting all items available. Blast the plants to get more coins. Look to the left of the locked door for a white bounce pad. Use that pad to be launched up to Secret #1, a health heart. This jump is kinda hard, try to hit the pad in the center. You’ll hit a hidden bounce pad on a pillar and that should send you flying into the heart.



    Shoot out any and all containers on the balcony above. Two of them will send down items, one is a money bag and the other is a Serious Score power-up. Enter the room to the left of the locked door and take the key, and everything else along with it.

    Upon taking that there is, guess what, another fight in the main room. Yep, mostly Zombies. But there are also creatures on the balcony up on the second level that resemble Arachnoid Juveniles. Kill those creatures as well, and the next key should spawn, in the room opposite where you found the first one. Go take the second key and all the surrounding items. Return to the main room and get the enemies out of your way. Watch out for the red Tanks on the balcony. With the fighting over the locked doors will open. Enter the small room and take everything before proceeding into the next main room.

    You enter a hallway that curves around to the right. But you’re being attacked on either side. Take care of all enemies before following the hallway down. After making a left turn but before continuing any further save your game if you haven’t recently. There are two spike traps that quickly try to come down on your head. Time the spike blocks carefully so you can run past them, and trigger more enemies coming your way from the other side. If you get the Clowns close enough to other enemies you can try to make it easier for you, or you can lure them into the traps. Or just go in guns blazing. Either way fight them off, go past the spikes, then make another left turn. There are several more monsters, including a red Tank guarding a room to the right. Kill them then enter that small room. Take everything in this stash, then go through the doors.

    In this next large area the floor begins shifting in multiple positions. The enemies moving in do not help. Start by killing off the advancing Clowns. But as they continue their charge, some Zombies will come out and some Tanks will attack from the balcony. After this major fight the floors will shift again. Plenty of items will spawn to help you out in the next, minor fight. In all you will have about eight Tanks on the balcony to kill as you solve the puzzle in this room. But before getting to the puzzle, look to the direct right of the entrance, up to a hanging lamp. Shoot it to bring down Secret #2, a Serious Damage. It will land on the first central Yin-Yang sign.



    Shoot the containers in the corner of the balcony near the entrance. One summons a red tank, but the other sends you down a treasure chest.
    The floors, and most notably the Yin-Yang symbols, are constantly shifting. The doors ahead will not open until you collect all the Yin-Yang coins on the columns. Each time you collect one, a KungFu Master is sent in after you, so this is a pretty easy puzzle. Just one enemy per coin should be simple enough. When you get the last visible one kill the Master sent in, then watch as more items spawn on the columns, including another coin at the far end. Only one column is lowered, and they all now act as bounce pads. Use the pad near the entrance to propel yourself to the others and collect the various items. Like previously, when you collect an item Mental’s forces will be sent in. Some will send in just a Master. But some will send in a Master and a Tank. When you collect the Yin-Yang symbol no more enemies spawn in this area, but the exit doors open, so you are free to leave this room. I am assuming you go through the door on the right, but you can pass through either one.

    I don’t need to tell you about containers, do I? Head opposite of the door into a small room with some armor shards. When you return you will have some more Zombies to deal with. Head in their direction, turning right into a small room with some health. Again when you come back out, there will be more Zombies attacking, so kill them as well. And now go through the next doors and start collecting the items, all guarded by one Zombie. It’s just collecting items, and blowing up containers to reveal more items and some minor enemies from here on out. I’ll leave it to your greedy capable hands. When you approach the doors the level ends with an FMV sequence. Sam checks out a gallery showing the games he was involved in. A girl admiring the pictures asks for his autograph. These fans are everywhere!

  8. #18
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    LEVEL 18: CHANOLIN TEMPLE

    2 SECRETS


    Start by blasting the containers on either side to get gold coins. Then get the Rocket Launcher and rockets up ahead. Head out into the open and get ready to do battle. In this fight you will have to kill some Zombies, but the bulk of the attacking forces include Rollerballs, and lots of them. There will be more Rockets spawning near the start so take them when you start to run low. I do recommend using the RL on your opponents. When the fight is over take any remaining rockets, a health heart, some armor, (but ignore for now) the Cannon up ahead with some cannonballs and more rockets. Approach the first dragon statue on the right side from the entrance. Use it to find Secret #1, and the statue breathes fire!



    Now go take the Cannon. The next fight will be triggered and involve many Zombies and Rhinos, plus a few Tanks. I seriously recommend explosive weapons IE: RL, Cannon, Serious Bombs. And keep your eye on your HUD down below. There will be more rockets and cannonballs to get during the fight. I found it very annoying that some of the civilians would get in the crossfire preventing you from getting a good shot. Kill them all fast and a lollipop will spawn in this arena. Before heading any further out, look for the flag that is not waving with the rest. It’s the third one from the entrance on the left. There is a button on the back side of it that you can push for Secret #2. Now with all the secrets out of the way, enter the building up ahead taking some armor, a health cube and an Ammo Pack.



    Now search the area to your left. You will get a brief cutscene showing you exactly where Prince Chan’s lollipop is. Before you can reach it Mental attacks. He sends a bunch of Clowns in on you. As long as you keep your distance you can make almost any weapon work. ALMOST, I do not recommend using the defaults, obviously. There are also two red Tanks. Kill them and two more will spawn. With all enemies dead your path will be a little more cleared. Look in the grassy corner away from that building though for a money bag. Find and collect another money bag in the corner to the left of the building. Now take the lollipop (okay, three lollipops in a bundle) and the Ammo Pack in front of the main doors. Taking the lollipop(s) will summon a UFO for your use!

    Remember that a UFO has an infinite amount of blue lasers to fire and you can use it to ram your opponents. The downside of ramming is that you run a greater risk at taking damage to the vehicle. So try to stick to your trusty lasers. Most of your enemies in this fight are Rhinos anyway, but some red Tanks will move in as well, and its their fire that you have to watch for. When the battle is over you can actually leave the level by approaching the wooden gates. They’re in a straight line from the starting position, right in front of the main palace. However before you leave, explore the area to the right. Make your way to the island out in the water and find the money bag. With that you can now go through the gates to exit this level.

    Sam uses the lollipops he collected to his advantage. He destroys one and threatens to shoot the others to convince the cowardly Chan to come out into the open.

  9. #19
    Limited Edition EXEcution's Avatar
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    I see you've put some quality time and effort into this. I'd hate to see it go to waste.

    This is great and all, but it really belongs in a blog. You can set up a free account with Blogger or WordPress and make a site dedicated to this. It would get a lot more hits and A LOT more comments.
    My Serious Sam Vids:
    Damnation - Frag
    You Wouldn't Believe - Trick

  10. #20
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    Quote Originally Posted by EXEcution View Post
    I see you've put some quality time and effort into this. I'd hate to see it go to waste.

    This is great and all, but it really belongs in a blog. You can set up a free account with Blogger or WordPress and make a site dedicated to this. It would get a lot more hits and A LOT more comments.
    Well you know part of the reason why I am doing this is because I was working on a walkthrough project before I went inactive at this site. Since I went back and completed the previous two I thought what the hell, why not complete the deal. And I am posting this stuff at my site too, so if it goes to waste here which I doubt, it will be elsewhere for viewing.

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