Hello,

I'm trying to add some effects to the Quake III code base. Firstly, though, I need to be able to detect what the point of impact is when I fire, say, my machine gun. It looks like SV_Trace() is a key function in the code but the trouble with it is that it gets called from many different places (bots, etc.).

Does anybody have any leads or tips on how I might trap the calls due to the firing of my gun? I'd be really grateful.

TAL,
Pa H.