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Thread: Quake III point of impact / collision detection code

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  1. #1
    Junior Member
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    Nov 2010
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    Quake III point of impact / collision detection code

    Hello,

    I'm trying to add some effects to the Quake III code base. Firstly, though, I need to be able to detect what the point of impact is when I fire, say, my machine gun. It looks like SV_Trace() is a key function in the code but the trouble with it is that it gets called from many different places (bots, etc.).

    Does anybody have any leads or tips on how I might trap the calls due to the firing of my gun? I'd be really grateful.

    TAL,
    Pa H.

  2. #2
    Sounds like an interesting project. I've thought about opening the can of Q3 source to look into it, but never have. I'm a software developer by day, but just don't have the time to dig into this stuff these days with 4 young kids in the home. I'll probably get around to it someday when Quake 9 is out. Best of luck to you.

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