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Junior Member
Quake III point of impact / collision detection code
Hello,
I'm trying to add some effects to the Quake III code base. Firstly, though, I need to be able to detect what the point of impact is when I fire, say, my machine gun. It looks like SV_Trace() is a key function in the code but the trouble with it is that it gets called from many different places (bots, etc.).
Does anybody have any leads or tips on how I might trap the calls due to the firing of my gun? I'd be really grateful.
TAL,
Pa H.
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