Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes
  • Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
  • Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
  • Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
  • Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
  • Lord Commander retinue members no longer count as commander kills
  • Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
  • Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
  • Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
  • Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
  • Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
  • Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
  • Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic ChampionFixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.
SM
  • Predator speed increased from 6 to 6.5
  • Scout Sergeant now shares damage with the rest of the squadPredator Lasscannon radius reduced from 3 to 1
Orks
  • Looted Tank speed increased from 6 to 6.5
  • Tankbusta’s no longer have min-range
  • Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
  • Tankbusta Barrage Rocket damage reduced from 40 to 30
  • Mekboy proximity mines cost reduction from 130/30 to 100/20
  • Ork Shoota Nob now shares damage with the rest of the squad
  • Tankbusta’s upkeep reduced from 0.017 to 0.0085
  • Tankbusta Barrage red cost reduced from 48 to 40Kommando Knob Rocket Launcher Min Range removed
Tyranids
  • Lictor Alpha can know be detected at close proximity
  • Scything Talons no longer suppresses on hit
  • Scything Talons cost reduced from 100/40 to 100/20
  • Toxic Miasma now reduces target speed by 25% instead of 50%
  • Toxic Miasma now reduces weapon damage by 25% instead of 50%
  • Toxic Miasma duration reduced from 15 seconds to 5 seconds
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Corrosive Claws now increases the damage taken by the target per hit by 30%
  • Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
  • Corrosive Claws effects no longer stack
  • Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
  • Scything Talons help text changed: “Increases the Lictor's offensive power.”
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Venom Broods can now fire on the move
  • Venom Brood fire on the move accuracy changed from 100% to 50%
  • Hive Tyrant Charge damage reduced from 60 to 30
  • Spore Mine Drop reduced from 175 red to 125 red
  • Lictor cost increase from 350/50 to 400/50
  • Lictor Jump wargear cost increased from 100/20 to 120/30
  • Tyranids got a little loveCrippling Posion range reduced from 38 to 20
Eldar
  • Fireprism speed increased from 5.5 to 6.5
  • Phase Shift armor moved from teir 2 to teir 3Autarch Speed Buff on Jump reduced from 1.5 to 1
IG
  • Leman Russ speed increased from 5.5 to 6
  • Laser Turrets cost increase from 150/0 to 150/5
  • Laser Turret salvage now returns 2.5 power
  • Baneblade Main Cannon Range reduced from 80 to 55
  • Baneblade Main Cannon Damage reduced from 500 to 450
  • Baneblade Demolisher Cannon Damage reduced from 450 to 400
  • Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
  • Sentinels cost increase from 330 to 350 req
  • Inquisitor Crossbow damage reduced from 30 to 20Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50
Chaos
  • Chaos Predator speed increased from 6 to 6.5
  • Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
  • Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
  • Heretic Champion now shares damage with rest of the squad
  • Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
  • Chaos Predator Lasscannon radius reduced from 3 to 1Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed


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