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Dawn of War II: Retribution Update Released
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Bugfixes- Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
- Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
- Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
- Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
- Lord Commander retinue members no longer count as commander kills
- Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
- Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
- Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
- Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
- Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
- Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
- Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic ChampionFixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.
SM- Predator speed increased from 6 to 6.5
- Scout Sergeant now shares damage with the rest of the squadPredator Lasscannon radius reduced from 3 to 1
Orks- Looted Tank speed increased from 6 to 6.5
- Tankbustas no longer have min-range
- Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
- Tankbusta Barrage Rocket damage reduced from 40 to 30
- Mekboy proximity mines cost reduction from 130/30 to 100/20
- Ork Shoota Nob now shares damage with the rest of the squad
- Tankbustas upkeep reduced from 0.017 to 0.0085
- Tankbusta Barrage red cost reduced from 48 to 40Kommando Knob Rocket Launcher Min Range removed
Tyranids- Lictor Alpha can know be detected at close proximity
- Scything Talons no longer suppresses on hit
- Scything Talons cost reduced from 100/40 to 100/20
- Toxic Miasma now reduces target speed by 25% instead of 50%
- Toxic Miasma now reduces weapon damage by 25% instead of 50%
- Toxic Miasma duration reduced from 15 seconds to 5 seconds
- Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.
- Feeder Tendrils cost reduced from 125/30 to 110/25
- Toxic Miasma cost increased from 100/20 to 120/25
- Toxic Miasma does effects no longer stack
- Corrosive Claws now increases the damage taken by the target per hit by 30%
- Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
- Corrosive Claws effects no longer stack
- Corrosive Claws help text changed: Increases the Lictor's offensive power. Striking increases the damage taken by the target.
- Scything Talons help text changed: Increases the Lictor's offensive power.
- Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.
- Feeder Tendrils cost reduced from 125/30 to 110/25
- Toxic Miasma cost increased from 100/20 to 120/25
- Toxic Miasma does effects no longer stack
- Venom Broods can now fire on the move
- Venom Brood fire on the move accuracy changed from 100% to 50%
- Hive Tyrant Charge damage reduced from 60 to 30
- Spore Mine Drop reduced from 175 red to 125 red
- Lictor cost increase from 350/50 to 400/50
- Lictor Jump wargear cost increased from 100/20 to 120/30
- Tyranids got a little loveCrippling Posion range reduced from 38 to 20
Eldar- Fireprism speed increased from 5.5 to 6.5
- Phase Shift armor moved from teir 2 to teir 3Autarch Speed Buff on Jump reduced from 1.5 to 1
IG- Leman Russ speed increased from 5.5 to 6
- Laser Turrets cost increase from 150/0 to 150/5
- Laser Turret salvage now returns 2.5 power
- Baneblade Main Cannon Range reduced from 80 to 55
- Baneblade Main Cannon Damage reduced from 500 to 450
- Baneblade Demolisher Cannon Damage reduced from 450 to 400
- Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
- Sentinels cost increase from 330 to 350 req
- Inquisitor Crossbow damage reduced from 30 to 20Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50
Chaos- Chaos Predator speed increased from 6 to 6.5
- Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
- Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
- Heretic Champion now shares damage with rest of the squad
- Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
- Chaos Predator Lasscannon radius reduced from 3 to 1Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed
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