Original Post by Angelo - Alligator Pit 10th of May 2014

We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback!
  • Added a version of the Xbox hud as a Hud theme!
  • Added sharp turning to third person mode (this is somewhat limited in some corner cases and still a work in progress)
  • Added the option "third person fixed crosshair" (console variable plr_bThirdPersonFixedCrosshair) which fixes the crosshair in place instead of jumping around on ledges (this causes some crosshair inaccuracies though, sharp turning must be enabled for this to work)
  • Added higher quality Netricsa message images (contributed by Mental4)
  • Fixed autodownloader downloading incredibly slow, it should be 50 times faster now
  • Autodownloader now downloads to the "Downloaded" folder of the game, so it's easier to keep track of autodownloaded files
  • Fixed problem where the 17th player in a match (and beyond) would just stand still without being able to move
  • Fixed some grammatical and technical errors in the game options menu
  • Added a 4mbit network configuration script
  • Fixed a bug where weapons would continue to fire in cooperative survival
  • Fixed a bug with achievement icons (they are cached in the Achievements folder of the game now)
  • Fixed mouse cursor disappearing in menus when Xbox controller is plugged in
  • Fixed problems with different scales of DPI on Windows
  • Fixed shadow issues on Hole
  • Fixed Road Runner achievement not working
  • Added a chat sound volume option to audio options
  • Fixed some problems with not-disappearing items after picking them up
  • Fixed a crash at the end of The Second Encounter that was possible in cooperative
  • Fixed a problem with xbox controllers and sharp turning
  • Added gam_bLoadOldGames console variable to allow the loading of old savegames and demos (Note: unsupported, please do not report bugs when you use this setting!)
  • Sharp turning is now toggled in the game options or via console variable plr_bSharpTurning instead of player profiles
  • Increased visibility distance of player death view

- Alligator Pit